Expected damage
expected_damage(monster mon)
Estimates how much damage the specified monster will deal to you (given your current player status).
# scriptlet that determines whether it is safe to fight a certain monster # (if they deal less than 20% of your hp each hit) boolean safe_to_fight(monster mon) { int expected_dmg = expected_damage(mon); int hp = my_maxhp(); int hp_limit = hp * 0.2; if (expected_dmg < hp_limit) return true; return false; }