Weapon hands

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Revision as of 21:17, 8 March 2010 by imported>StDoodle
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Function Syntax

int weapon_hands(item check_me )

  • check_me is the item to check

Returns the number of hands required for a weapon. Everything else, including off-hand items, returns 0. Note that weapons jokingly labeled as "3-handed" in KoL are actually 2-handed in reality, and will thus return 2.

See Also

weapon_type()