Throw item
needs(code_samples);
Function Syntax
buffer throw_items(item throw )
- throw is the first item to use
This function attempts to use an item during a combat round, and returns the html response from said attempt.
CLI Equivalent
The CCS action "item" has the same effect (if supplied an item name). (You can change your CCS with the command "ccs" on the CLI.)
See Also
More Information
See Consult Scripts for more information.
Special
Returns an empty buffer if used outside of a consult script.
Attention KoLmafia Experts!
We need your help; some details of this function's operation are unknown or unclear.
The following specific question has been raised:
- Does this do similar to inside of a CCS & use two of said item if the character has Amb.Funk?