KoLmafia Guide: Eating & Drinking

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Revision as of 05:53, 22 April 2010 by imported>Bale
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This lesson covers managing and creating food,drink,spleen with Mafia. By default, eating and drinking sucks in KoL. You have no clue what most of the items do, and their description is unhelpful. Digging through the wiki is time-consuming and irritating. Once you get into recipes for creating food and booze, it becomes very difficult to get anything done without tons of Wiki studying.

Mafia does a lot to address this and help you automate and keep track of your consumption. In this lesson, we will attempt to make and consume some drinks.


  1. We are going to make some drinks. I am assuming that you have SOME stuff in your inventory that you can use to make drinks, AND you are not almost-drunk already. Go ahead and use advanced cocktail to summon Ice Cubes, etc if you can do so. Note that breakfast will do this for you.
  2. Click the top icon that looks like a backpack, or from the main menubar under General, select Item Manager.
  3. This is a big interface. On the left hand side, click on Booze in the long list of stuff to do, under Usables. I recommend that you click the checkbox labeled "per drunk" to sort it with the highest quality booze at the top.
  4. The screen is split into a top half and a bottom half. The bottom half contains a scrollpanel which has listings of booze, sorted by the quality of the beverage. Note that each drink has complete info as to stats and adventures per inebriation all spelled out. Its really awesome!
  5. You will notice that each drink has a number in parenthesis for Possible and Current. The Current number is how many of that drink you really have in your inventory. Possible is how many you COULD have, by mixing, etc. When the Potential number is the same as the Actual, this means you have all of that drink that you could with your current state of inventory.
  6. You can click the No Create checkbox which will then only show drinks you have in your inventory, vs showing all drinks you could conceivably make. The Per-Drunk checkbox should be active as Adventures per Drunk point are a much more useful measurement than total adventures.
  7. Going through the scrollbar, find the highest drink where you have more Possible than Current. This means you can make this drink. Select it and click Enqueue. It will ask how many to enqueue. It defaults to the difference between how many you have and can have, up to how much you can actually consume. In other words, if you have 3 martinis and 2 olive/gin, then it will default to enqueueing 2.
  8. Now, that drink goes to the Top of your screen's panel. Notice that the tab now shows how much Drunkenness you have enqueued. You can click the Ingredients Used tab to show exactly what the drink consists of.
  9. Click the Create button. It will now mix that drink for you, using a bartender-in-a-box if it can. It will AUTO_CREATE the bartender(!), if you have sufficient inventory to do so. If you changed the mafia preferences to buy from the mall, Mafia will go buy what it needs in order to assemble it in the cheapest manner possible if not in ronin/Hardcore.
  10. That drink now disappears from the top box and now your Current number has gone up for that drink. It made that drink for you.
  11. You will probably wanna go ahead and drink. Use any booze-booster like the Ode to Booze buff or whatever first. Then, assuming you have a max drunkenness of 15 (the default), enqueue 14 drunkenness worth of your best booze. You can Consume directly if desired, but I prefer to queue it all up first.
  12. The top box will populate with your booze and auto-count the intoxication, warning you if you are about to overdrink. Click Consume when ready and it will drink.
  13. Exit the Inventory Manager, click the CGI Graphical tab and look at the log. See what all it really did for you behind the scenes. You might see that it bought a fruit from a hippy (by disguising if you had the suit), or a soda water from the Market. The log lets you see EXACTLY what it did, which is an important step when learning KoLMafia!
  14. Bring up the Inventory Manager again. Repeat this process for Food. Then, click Spleen and go ahead and consume all the various Moxie Weeds and other junk that accumulates in your inventory for the free substats! If you've got wads or other adventure granting spleen items this is where you consume them.

Warning: It should be noted that the Item Manager is VERY pesky about allowing you to make drinks that you cannot consume. If you are totally drunk, you will find that the Item Manager will not let you make any drinks!

X-in-a-box feature: There is a neat feature whereby you can mark a checkbox and Mafia will only create food/drink using a in-a-box from your campsite. This is nice in that it ensures that you will not use up precious turns. It is also very helpful when your in-A-Box breaks and Mafia doesn't have enough parts to reassemble it. In which case, you would use up turns when cooking/mixing. However, it is very important that you turn this feature off when you ascend! The reason being that Mafia will simply not show any recipes until you make the appropriate in-a-box, which might be a while during hardcore. Not that this would ever happen to me or anything... :-)


Bottom Line: KolMafia really takes the guesswork/research out of eating and drinking, and is a huge help for cooking/mixing.

Continue to Lesson 12: PvP (Beating Up People)