Help:To Do List
"To Do" List
This is a list of stuff that is missing from the wiki or else needs major work. Please help!
If you need tips for editing the wiki, find that here: Help:Editing.
- CLI Commands are usually only added to the CLI Reference. Only very complicated commands require their own page.
- ASH commands need to be listed on their category page as well as on the Ash Functions list.
- It is not necessary to always create a code sample, although it is preferred.
- If you don't add a code sample, please remember to add needscode=yes| to the page.
Missing Stuff
r9181, 9183, 9184 & r9190: moods per slyz's summary here: http://kolmafia.us/showthread.php?8852-Composable-Moods
13213: Add "debug ash on" and "debug ash off" to turn on and off ASH script tracing ASH tracing goes into ASH_datestamp.txt
r14729: add fixedThreadPoolSize pref - diagnostic/fine tuning for limiting the threadpool size.
test CLI commands: r14764: add "test xpath" to, well, test xpath expressions r14767: Expose an xpath function that relay scripts can use after they've invoked visit_url(). http://kolmafia.us/showthread.php?16722-the-DOM-regex-scalability-and-other-jargony-words http://kolmafia.us/showthread.php?16764-xpath-primer r14967: Add "test mchat" command which can be used after "test load JSONFILE" This is how test newitem is used! http://kolmafia.us/showthread.php?17365-When-detecting-new-items-detect-new-outfits-too&p=119368&viewfull=1#post119368 r15741, Now "test newitem descId" no longer requires itemId. r15176: Add "test adventure URL" CLI command to see how we translate the given URL r15239: Add "test dump_disabled_skills" to the gCLI to aid upcoming debugging r15606: Add "test encounter URL" command. r15874: Add "test leet NAME" command to check if KoL monster names get translated successfully from their 1337 versions. r15883: "test load HTMLFILE" followed by "test aagain" will print the Adventure Again URL from that page.
r13980: Add is_unrestricted( item/familiar/skill/string ) to see if something can be used in the current path.
r15102: Add ASH functions: string [int] all_normal_outfits() -> returns map out all outfit names index by outfit number. string outfit_tattoo( string name ) -> returns image file name of outfit tattoo r15928: Add "test monster" command to parse the monster out of the saved HTML and save it where ASH's last_monster() function will fetch it.
r15115: Parse Chateau furniture when viewed and at login. Make it available through get_chateau() Add chateauAvailable to track whether you have it (currently only updated by visiting the Mountains), chateauMonster to track the monster in the painting, and _chateauMonsterFought to track if you have fought it.
r15120: Add ASH holiday() function. returns a string which has one of the following, as appropriate: game/real; game; real; ""
r15148: Track Xiblaxian holo-wrist-puter drops in _holoWristDrops, and progress toward the next drop in _holoWristProgress.
r15177: Track which keys have been used on the Sorceress Tower door in a setting: nsTowerDoorKeysUsed It is a comma separated list.
r15235: Add buffer run_choice( int ) command. When in a choice adventure, use this to submit the selected option. With -1 as imput, it will automate the rest of the choice using existing settings. Also add run_turn(), which will work as run_combat() or run_choice( -1 ) depending on whether you are in combat or in a choice.
r15238: Provide limit_mode() function that returns (currently) null or spelunky.
r15354: Move "equip all familiars" function from the FamiliarTrainingFrame to a new module: FamiliarManager. Let ASH use it via boolean equip_all_familiars()
r15440: Add "servants" command to list Ed's servants, "servant" to list status of your current servant, and "servant TYPE" to switch to the servant of the specified type.
r15441 adds the $servant data type to ASH and the following functions to manipulate them: int to_servant( servant ) servant to_servant( int ) servant to_servant( string ) servant my_servant() boolean have_servant( servant ) boolean use_servant( servant ) Additionally, it has the following proxy fields: int id string name int level int experience string image, string level1_ability string level7_ability string level14_ability string level21_ability
r15466: Add chew(INT,ITEM) to ASH for cnsuming spleen toxins
equip [2268] will equip an item by number.
r15475: Add prefref as a built-in gCLI command
r15590: Add run_combat( string filter ).
r15676: Make built-in Sorceress Tower scripts available to scripts.
CLI: maze [arg] CLI: door
hedge_maze( string ) tower_door() The string argument for the maze can be one of: traps - 4 turns, all traps gopher or duck - 7 turns gopher and duck chihuahua or kiwi - 7 turns chihuahua and kiwi nugglets - 10 turns, all nugglets
r15791: The "pvp" command with no arguments will list available stances and their associated option number. You now can now specify a stance by either name or number. The "pvp" command now requires you to choose a stance, since it can no longer choose a reaosnable default based on your stats.
r15796: Add ASH function: int [string] current_pvp_stances()
r15840: Provide ASH string leetify( string ) function to garble strings.
r15847: Add "Random Monster Attributes" modifier as provided by dice items and the Curse of Randomness status effect. Add random_attributes proxy field to ASH $monster type. Munge random attributes from monster names is the Random Monster Attribute modifier is > 0, not only if current path is One Crazy Random Summer.
r15922: Add Familiar Script. This script will run after changing familiars, before automatically changing familiar equipment. The script should have a boolean main() function. Returning true will cause normal familiar equipiment switching to be skipped, while false will lead to it running after the script returns.
Needs Major Work
Proxy Records is only slightly better than a placeholder.
In r10047, the adventure tab interface was altered. Fix SinginSally's guide on pages... http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Attack_Script http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Custom_Combat_Script http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Goal-Oriented_Adventuring
Information on moods calling other moods: http://kolmafia.us/showthread.php?8852-Composable-Moods&p=66468&viewfull=1#post66468
Needs Code Samples
There is a list of all pages that require code samples: Category:Needs Code Sample
Information on how to create a code sample: Template:CodeSample