Difference between revisions of "Auto-stops"

From Kolmafia
Jump to navigation Jump to search
imported>Bale
(correction to "no colors anymore")
imported>Bale
(error fixed)
Line 1: Line 1:
Auto-stops are places where mafia's automation will automatically stop, just as the name suggests. These are all KoL non-combats. If mafia detects one of these auto-stop non-combats then automation will cease immediately after the encounter, opening the mini-browser to display the auto-stop to the user.
+
Auto-stops are places where mafia's automation will automatically stop, just as the name suggests. These are all KoL non-combats. If mafia detects one of these auto-stop non-combats then automation will cease immediately after the encounter.
  
 
There is just one trick to using auto-stops: mafia will only stop for auto-stops when there are no conditions set. If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation.
 
There is just one trick to using auto-stops: mafia will only stop for auto-stops when there are no conditions set. If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation.
Line 16: Line 16:
 
*# Walk Without Rhythm 2
 
*# Walk Without Rhythm 2
 
* agua de vida: Auto-stop when a bottle is consumed.
 
* agua de vida: Auto-stop when a bottle is consumed.
* Auto-stop when a demon name is learned.
+
* Auto-stop when a demon name is learned and opens mini-browser to display it.
* Auto-stop when a hobo code is learned.
+
* Auto-stop when a hobo code is learned and opens mini-browser to display it.
  
 
{{CodeSample|description=Unlocking the White Citadel can make use of the auto-stop to be this simple.|
 
{{CodeSample|description=Unlocking the White Citadel can make use of the auto-stop to be this simple.|

Revision as of 07:38, 3 June 2010

Auto-stops are places where mafia's automation will automatically stop, just as the name suggests. These are all KoL non-combats. If mafia detects one of these auto-stop non-combats then automation will cease immediately after the encounter.

There is just one trick to using auto-stops: mafia will only stop for auto-stops when there are no conditions set. If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation.

  • Sleazy Back Alley: Under the Knife
  • Misspelled Cemetary: A Grave Situation
  • Haunted Library: Either version of Take a Look, it's in a Book!
  • Whitey's Grove: It's A Sign!
  • Teleportitis: The Oracle Will See You Now
  • Barrrney's Barrr: Step Up to the Table, Put the Ball in Play
  • Arid, Extra-Dry Desert: Auto-stops at:
    1. A Sietch in Time
    2. No Colors Anymore (without can of black paint). With paint, adventuring continues to Walk Without Rhythm.
    3. Still No Colors Anymore
    4. Walk Without Rhythm
    5. Walk Without Rhythm 2
  • agua de vida: Auto-stop when a bottle is consumed.
  • Auto-stop when a demon name is learned and opens mini-browser to display it.
  • Auto-stop when a hobo code is learned and opens mini-browser to display it.

Unlocking the White Citadel can make use of the auto-stop to be this simple.

adventure( my_adventures(), $location[whitey's grove] );
adventure( my_adventures(), $location[white citadel );