Difference between revisions of "Auto-stops"

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imported>Bale
(Drastically expand list!)
imported>Bale
(Add Bad Moon)
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* The Orcish Frat House (Bombed Back to the Stone Age): {{kolwiki|Me Just Want Fly}}
 
* The Orcish Frat House (Bombed Back to the Stone Age): {{kolwiki|Me Just Want Fly}}
 
* The Mer-Kin Outpost: {{kolwiki| Granny, Does Your Dogfish Bite?}}
 
* The Mer-Kin Outpost: {{kolwiki| Granny, Does Your Dogfish Bite?}}
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* '''Bad Moon''': All special Bad Moon adventures {{kolwiki|Bad_Moon#Special_Adventures|listed here}}.
 
* Agua de vida: Auto-stop when a bottle is consumed.
 
* Agua de vida: Auto-stop when a bottle is consumed.
 
* Auto-stop when a demon name is learned and opens mini-browser to display it.
 
* Auto-stop when a demon name is learned and opens mini-browser to display it.

Revision as of 05:19, 3 July 2010

Auto-stops are places where mafia's automation will automatically stop, just as the name suggests. Except for the Ultra-Rare monsters, these are all KoL non-combats. If mafia detects one of these auto-stop non-combats then automation will cease immediately after the encounter.

There is just one trick to using auto-stops: mafia will only auto-stop when there are no conditions set (although it will always auto-stop on Ultra-Rare monsters). If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation.


Unlocking the White Citadel can make use of the auto-stop to be this simple.

adventure( my_adventures(), $location[whitey's grove] );
adventure( my_adventures(), $location[white citadel );

Unlocking the Pyramid, using the magic of auto-stops. Note that this assumes you have enough adventures to complete it. A better script would check the questlog to verify current quest progress before beginning adventuring.

cli_execute("condition clear");   # conditions must be clear or stops won't be automatic.
# Adventure until: A Sietch in Time
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
cli_execute("condition set 1 stone rose, 1 drum machine");
adventure( my_adventures(), $location[Oasis] );
# Adventure until: Walk Without Rhythm
retrieve_item(1, $item[can of black paint]);
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
cli_execute("condition set worm-riding manual pages 3-15");
adventure( my_adventures(), $location[Oasis] );
# Adventure until: The Sleeper Has Awakened
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
# Equip wormhooks, use drum machine and then re-equip original weapon.
cli_execute("checkpoint; equip worm hooks; use drum machine; outfit checkpoint");