Difference between revisions of "Auto-stops"

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imported>Heeheehee
m (Added new autostop, modified the BM link to incorporate recent template changes.)
imported>Winterbay
(Adding missing auto-stop)
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* Sleazy Back Alley: {{kolwiki|Under the Knife}} (only if the corresponding choice adventure setting is set to "switch genders".)
 
* Sleazy Back Alley: {{kolwiki|Under the Knife}} (only if the corresponding choice adventure setting is set to "switch genders".)
 
* The Haunted Pantry: {{kolwiki|The Manor in Which You're Accustomed}}
 
* The Haunted Pantry: {{kolwiki|The Manor in Which You're Accustomed}}
 +
* The Ruins of Fernswarthy's Tower: {{kolwiki|Take a Dusty Look!}}
 
* Misspelled Cemetary: {{kolwiki|A Grave Situation}}
 
* Misspelled Cemetary: {{kolwiki|A Grave Situation}}
 
* Haunted Library: {{kolwiki|Take a Look, it's in a Book! (Rise)|Rise}} and {{kolwiki|Take a Look, it's in a Book! (Fall)|Fall}} of Take a Look, it's in a Book!
 
* Haunted Library: {{kolwiki|Take a Look, it's in a Book! (Rise)|Rise}} and {{kolwiki|Take a Look, it's in a Book! (Fall)|Fall}} of Take a Look, it's in a Book!

Revision as of 12:17, 21 July 2011

Auto-stops are places where mafia's automation will automatically stop, just as the name suggests. Except for the Ultra-Rare monsters, these are all KoL non-combats. If mafia detects one of these auto-stop non-combats then automation will cease immediately after the encounter.

There is just one trick to using auto-stops: mafia will only auto-stop when there are no conditions set (although it will always auto-stop on Ultra-Rare monsters). If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation.


Unlocking the White Citadel can make use of the auto-stop to be this simple.

adventure( my_adventures(), $location[whitey's grove] );
adventure( my_adventures(), $location[white citadel );

Unlocking the Pyramid, using the magic of auto-stops. Note that this assumes you have enough adventures to complete it. A better script would check the questlog to verify current quest progress before beginning adventuring.

cli_execute("condition clear");   # conditions must be clear or stops won't be automatic.
# Adventure until: A Sietch in Time
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
cli_execute("condition set 1 stone rose, 1 drum machine");
adventure( my_adventures(), $location[Oasis] );
# Adventure until: Walk Without Rhythm
retrieve_item(1, $item[can of black paint]);
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
cli_execute("condition set worm-riding manual pages 3-15");
adventure( my_adventures(), $location[Oasis] );
# Adventure until: The Sleeper Has Awakened
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
# Equip wormhooks, use drum machine and then re-equip original weapon.
cli_execute("checkpoint; equip worm hooks; use drum machine; outfit checkpoint");