Difference between revisions of "Auto-stops"

From Kolmafia
Jump to navigation Jump to search
imported>Bale
(final summary of Arid, Extra-Dry Desert)
imported>Bale
(Hidden city revamp auto-stops)
 
(18 intermediate revisions by 7 users not shown)
Line 1: Line 1:
Auto-stops are places where mafia's automation will automatically stop, just as the name suggests. These are all KoL non-combats. If mafia detects one of these auto-stop non-combats then automation will cease immediately after the encounter.
+
Auto-stops are places where mafia's automation will automatically stop, just as the name suggests. Except for the Ultra-Rare monsters, these are all KoL non-combats. If mafia detects one of these auto-stop non-combats then automation will cease immediately after the encounter.
  
There is just one trick to using auto-stops: mafia will only stop for auto-stops when there are no conditions set. If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation.
+
There is just one trick to using auto-stops: mafia will only auto-stop when there are no conditions set (although it will always auto-stop on Ultra-Rare monsters). If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation.
  
* Sleazy Back Alley: [http://kol.coldfront.net/thekolwiki/index.php/Under_the_Knife Under the Knife]
+
* Sleazy Back Alley: {{kolwiki|Under the Knife}} (only if the corresponding choice adventure setting is set to "switch genders".)
* Misspelled Cemetary: [http://kol.coldfront.net/thekolwiki/index.php/A_Grave_Situation A Grave Situation]
+
* The Haunted Pantry: {{kolwiki|The Manor in Which You're Accustomed}}
* Haunted Library: Either version of Take a Look, it's in a Book!
+
* The Ruins of Fernswarthy's Tower: {{kolwiki|Take a Dusty Look!}}
* Whitey's Grove: [http://kol.coldfront.net/thekolwiki/index.php/It's_A_Sign! It's A Sign!]
+
* Misspelled Cemetary: {{kolwiki|A Grave Situation}}
* Teleportitis: [http://kol.coldfront.net/thekolwiki/index.php/The_Oracle_Will_See_You_Now The Oracle Will See You Now]
+
* Haunted Library: {{kolwiki|Take a Look, it's in a Book! (Rise)|Rise}} and {{kolwiki|Take a Look, it's in a Book! (Fall)|Fall}} of Take a Look, it's in a Book!
* Barrrney's Barrr: [http://kol.coldfront.net/thekolwiki/index.php/Step_Up_to_the_Table%2C_Put_the_Ball_in_Play Step Up to the Table, Put the Ball in Play]
+
* Whitey's Grove: {{kolwiki|It's A Sign!}}
* Arid, Extra-Dry Desert: Auto-stops every time you want to start adventuring at the Oasis or if you need to get an item:
+
* Teleportitis: {{kolwiki|The Oracle Will See You Now}}
*# A Sietch in Time
+
* The eXtreme Slope: {{kolwiki|3 eXXXtreme 4ever 6pack}}
*# No Colors Anymore (without can of black paint). With paint, adventuring continues to Walk Without Rhythm.
+
* Giant's Castle (Top Floor) {{kolwiki|Keep On Turnin' the Wheel in the Sky}}
*# Walk Without Rhythm
+
* Barrrney's Barrr:  
*# Walk Without Rhythm 2 (Only occurs if you didn't have a drum machine at previous auto-stop.)
+
*# {{kolwiki|This Adventure Bites}}
*# The Sleeper Has Awakened
+
*# {{kolwiki|Step Up to the Table, Put the Ball in Play}}
* agua de vida: Auto-stop when a bottle is consumed.
+
* The Poop Deck: {{kolwiki|It's Always Swordfish}}
 +
* The Palindome: {{kolwiki|Drawn Onward}}
 +
* The Laboratory: {{kolwiki|Mr. Alarm}}
 +
* The Haunted Ballroom: {{kolwiki|We'll All Be Flat}}
 +
* Arid, Extra-Dry Desert: Auto-stops every time you need to start adventuring at the Oasis or if you need to get an item:
 +
*# {{kolwiki|Let's Make a Deal!}} (Before you find the Oasis and get Ultrahydrated.)
 +
*# {{kolwiki|A Sietch in Time}}
 +
*# {{kolwiki|No Colors Anymore}} (without can of black paint). With paint, adventuring continues to Walk Without Rhythm.
 +
*# {{kolwiki|Walk Without Rhythm}}
 +
*# {{kolwiki|Walk Without Rhythm 2}} (Only occurs if you didn't have a drum machine at previous auto-stop.)
 +
*# {{kolwiki|The Sleeper Has Awakened}}
 +
* An Overgrown Shrine: Each of the four has an autostop
 +
** Northwest {{kolwiki|Earthbound and Down}}
 +
** Southwest {{kolwiki|Water You Dune}}
 +
** Northeast {{kolwiki|Air Apparent}}
 +
** Southeast {{kolwiki|Fire when Ready}}
 +
* A Massive Ziggurat {{kolwiki|Legend of the Temple in the Hidden City}}
 +
* Orcish Frat House: {{kolwiki|I Just Wanna Fly}}
 +
* The Orcish Frat House (Bombed Back to the Stone Age): {{kolwiki|Me Just Want Fly}}
 +
* The Mer-Kin Outpost: {{kolwiki| Granny, Does Your Dogfish Bite?}}
 +
* Anemone Mine: {{kolwiki| Not a Micro Fish}}
 +
* '''Bad Moon''': All special Bad Moon adventures {{kolwiki|Bad_Moon|listed here|#Special_Adventures}}.
 +
* Agua de vida: Auto-stop when a bottle is consumed.
 
* Auto-stop when a demon name is learned and opens mini-browser to display it.
 
* Auto-stop when a demon name is learned and opens mini-browser to display it.
 
* Auto-stop when a hobo code is learned and opens mini-browser to display it.
 
* Auto-stop when a hobo code is learned and opens mini-browser to display it.
 +
* Auto-stop when an Ultra Rare adventure is encountered and opens mini-browser to display it.
  
  
Line 28: Line 51:
 
code=<syntaxhighlight>
 
code=<syntaxhighlight>
 
cli_execute("condition clear");  # conditions must be clear or stops won't be automatic.
 
cli_execute("condition clear");  # conditions must be clear or stops won't be automatic.
 +
 
# Adventure until: A Sietch in Time
 
# Adventure until: A Sietch in Time
 
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
 
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
 +
 
cli_execute("condition set 1 stone rose, 1 drum machine");
 
cli_execute("condition set 1 stone rose, 1 drum machine");
 
adventure( my_adventures(), $location[Oasis] );
 
adventure( my_adventures(), $location[Oasis] );
 +
 
# Adventure until: Walk Without Rhythm
 
# Adventure until: Walk Without Rhythm
 
retrieve_item(1, $item[can of black paint]);
 
retrieve_item(1, $item[can of black paint]);
 
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
 
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
 +
 
cli_execute("condition set worm-riding manual pages 3-15");
 
cli_execute("condition set worm-riding manual pages 3-15");
 
adventure( my_adventures(), $location[Oasis] );
 
adventure( my_adventures(), $location[Oasis] );
 +
 
# Adventure until: The Sleeper Has Awakened
 
# Adventure until: The Sleeper Has Awakened
 
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
 
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
 +
 
# Equip wormhooks, use drum machine and then re-equip original weapon.
 
# Equip wormhooks, use drum machine and then re-equip original weapon.
 
cli_execute("checkpoint; equip worm hooks; use drum machine; outfit checkpoint");
 
cli_execute("checkpoint; equip worm hooks; use drum machine; outfit checkpoint");

Latest revision as of 23:10, 22 September 2013

Auto-stops are places where mafia's automation will automatically stop, just as the name suggests. Except for the Ultra-Rare monsters, these are all KoL non-combats. If mafia detects one of these auto-stop non-combats then automation will cease immediately after the encounter.

There is just one trick to using auto-stops: mafia will only auto-stop when there are no conditions set (although it will always auto-stop on Ultra-Rare monsters). If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation.


Unlocking the White Citadel can make use of the auto-stop to be this simple.

adventure( my_adventures(), $location[whitey's grove] );
adventure( my_adventures(), $location[white citadel );

Unlocking the Pyramid, using the magic of auto-stops. Note that this assumes you have enough adventures to complete it. A better script would check the questlog to verify current quest progress before beginning adventuring.

cli_execute("condition clear");   # conditions must be clear or stops won't be automatic.

# Adventure until: A Sietch in Time
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );

cli_execute("condition set 1 stone rose, 1 drum machine");
adventure( my_adventures(), $location[Oasis] );

# Adventure until: Walk Without Rhythm
retrieve_item(1, $item[can of black paint]);
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );

cli_execute("condition set worm-riding manual pages 3-15");
adventure( my_adventures(), $location[Oasis] );

# Adventure until: The Sleeper Has Awakened
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );

# Equip wormhooks, use drum machine and then re-equip original weapon.
cli_execute("checkpoint; equip worm hooks; use drum machine; outfit checkpoint");