Difference between revisions of "Autosell price"

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imported>StDoodle
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function_description=Returns the autosell price of item {{pspan|it}}, or 0 if the item cannot be autosold.|
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function_description=Returns the autosell price of item {{pspan|it}}, or a value <= 0 if the item cannot be autosold.  The value will be presented as a negative number in a few unusual cases where an item can't be autosold, but does have a defined value detectable by other means: a Mall minimum price other than 100, or a price in one of the sign restaurants.  The laser-broiled pear is an example of a non-autosellable item with a value detectable both ways.|
  
 
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Revision as of 13:39, 5 March 2010



needs(code_samples);

Function Syntax

int autosell_price(item it )

  • it is the item to check the price of

Returns the autosell price of item it, or a value <= 0 if the item cannot be autosold. The value will be presented as a negative number in a few unusual cases where an item can't be autosold, but does have a defined value detectable by other means: a Mall minimum price other than 100, or a price in one of the sign restaurants. The laser-broiled pear is an example of a non-autosellable item with a value detectable both ways.

See Also

autosell()


Attention KoLmafia Experts!

We need your help; some details of this function's operation are unknown or unclear.

The following specific question has been raised:

  • Is there something I'm not thinking of, as the old description said non-autosell items returned a negative value?
    Tested items included quest keys, macguffin diary & useless powder (all returned 0)