Difference between revisions of "Can equip"

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imported>Heeheehee
imported>StDoodle
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see_also={{SeeAlso|have_equipped}}|
 
see_also={{SeeAlso|have_equipped}}|
special= Note that this only checks for stat requirements to equip an item, so, for example, checking for a chefstaff will return true if you meet the stat requirements to equip it, even if you don't have Spirit of Rigatoni or a sauce glove.|
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special= Note that this only checks for stat requirements to equip an item, so, for example, checking for a chefstaff will return true if you meet the stat requirements to equip it, even if you don't have Spirit of Rigatoni or a sauce glove. (Similarly, Torso Awareness isn't checked for shirts.)|
 
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{{RFI|Is my note regarding "stat requirements only" correct, or are some other situations checked for?}}
 
{{RFI|Is my note regarding "stat requirements only" correct, or are some other situations checked for?}}
Correct. Torso isn't taken into account, either. This may be a bug. --[[User:Heeheehee|Heeheehee]] 17:46, 6 March 2010 (UTC)
 

Revision as of 18:09, 6 March 2010



needs(code_samples);

Function Syntax

boolean can_equip(item check_me )

  • check_me is the item to check

Returns true if, based on your current stats, you are capable of equipping check_me on your character, false if you cannot. Note that this function doesn't check for whether or not you actually have the item; just whether you're capable of equipping it.

See Also

have_equipped()

Special

Note that this only checks for stat requirements to equip an item, so, for example, checking for a chefstaff will return true if you meet the stat requirements to equip it, even if you don't have Spirit of Rigatoni or a sauce glove. (Similarly, Torso Awareness isn't checked for shirts.)


Attention KoLmafia Experts!

We need your help; some details of this function's operation are unknown or unclear.

The following specific question has been raised:

  • Is my note regarding "stat requirements only" correct, or are some other situations checked for?