Difference between revisions of "Damage reduction"

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imported>Grotfang
m (moved Damage reduction() to Damage reduction: Conformity)
imported>Grotfang
(Conform to template)
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'''int damage_reduction()'''<br/>
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{{#vardefine:name|damage_reduction}}
Returns the damage that is deducted because of damage reduction effects.
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{{#vardefine:return_type|int}}
[[Category:Your Character | Damage reduction()]]
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[[Category:Ash Functions |Damage reduction()]]
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{{FunctionPage|
[[Category:Needs Code Samples | Damage reduction()]]
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name={{#var:name}}|
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function_category=Your Character|
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function1={{Function|
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name={{#var:name}}|
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aggregate={{#var:aggregate}}|
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return_type={{#var:return_type}}|
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return_also={{#var:return_also}}
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}}|
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function_description=Returns the damage that is deducted as a result of damage reduction effects.|
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see_also={{SeeAlso|damage_absorption_percent|raw_damage_absorption}}|
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special=Returns 0 when not logged in.
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}}

Revision as of 20:59, 28 February 2010



Function Syntax

int damage_reduction()

Returns the damage that is deducted as a result of damage reduction effects.

See Also

damage_absorption_percent() | raw_damage_absorption()

Special

Returns 0 when not logged in.