Difference between revisions of "Get campground"

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imported>Bale
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imported>StDoodle
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function_description=Returns a map of your campground items as integers, keyed by item names.
 
function_description=Returns a map of your campground items as integers, keyed by item names.
 
<ul>
 
<ul>
<li> Most values will be 1 to represent the item exists; can be as high as 9 for some things, such as pretty bouquets and fences.</li>
+
<li> Most values will be 1 to represent the item exists; some can be as high as 9, such as pretty bouquets and fences.</li>
 
<li> Not all items will be included; Hippy Stone, Colossal Closet, Quest Log, Trophy Case, Terrarium, Telescope, and Mystical Bookshelf are ignored.</li>
 
<li> Not all items will be included; Hippy Stone, Colossal Closet, Quest Log, Trophy Case, Terrarium, Telescope, and Mystical Bookshelf are ignored.</li>
 +
<li> Your dwelling itself is processed separately, using {{f|get_dwelling}}</li>
 
<li> Furnishings for your dwelling (some "Tasteful" gifts, Really Good Feng Shui, etc.) will be listed on their own in the result.</li>
 
<li> Furnishings for your dwelling (some "Tasteful" gifts, Really Good Feng Shui, etc.) will be listed on their own in the result.</li>
 
</ul>|
 
</ul>|
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</syntaxhighlight>}}|
 
</syntaxhighlight>}}|
  
see_also={{SeeAlso|map_to_file}}|
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see_also={{SeeAlso|get_dwelling|map_to_file}}|
 
}}
 
}}
  
 
[[Category:Item Management]]
 
[[Category:Item Management]]

Revision as of 02:06, 28 November 2010

Function Syntax

int [item] get_campground()

Returns a map of your campground items as integers, keyed by item names.

  • Most values will be 1 to represent the item exists; some can be as high as 9, such as pretty bouquets and fences.
  • Not all items will be included; Hippy Stone, Colossal Closet, Quest Log, Trophy Case, Terrarium, Telescope, and Mystical Bookshelf are ignored.
  • Your dwelling itself is processed separately, using get_dwelling()
  • Furnishings for your dwelling (some "Tasteful" gifts, Really Good Feng Shui, etc.) will be listed on their own in the result.

Code Sample

The following will save a text file in your data directory with your campground information.

int [item] mystuff;
mystuff = get_campground();
map_to_file(mystuff , "campy.txt");

See Also

get_dwelling() | map_to_file()