Difference between revisions of "Get chateau"
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imported>Paladinwhite (Redirected page to Is unrestricted()) |
imported>Relyk (Created page with "{{ #vardefine:name|get_chateau}}{{ #vardefine:return_type|int [item]}}{{ #vardefine:aggregate|yes}}{{ FunctionPage| name={{#var:name}}| function1={{Function| name={{#var:nam...") |
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− | # | + | {{ |
+ | #vardefine:name|get_chateau}}{{ | ||
+ | #vardefine:return_type|int [item]}}{{ | ||
+ | #vardefine:aggregate|yes}}{{ | ||
+ | |||
+ | FunctionPage| | ||
+ | name={{#var:name}}| | ||
+ | |||
+ | function1={{Function| | ||
+ | name={{#var:name}}| | ||
+ | aggregate={{#var:aggregate}}| | ||
+ | return_type={{#var:return_type}}| | ||
+ | return_also={{#var:return_also}}| | ||
+ | }}| | ||
+ | |||
+ | function_description=Returns a map of your campground items as integers, keyed by item names. | ||
+ | <ul> | ||
+ | <li> Most values will be 1 to represent the item exists; some can be as high as 9, such as pretty bouquets and fences.</li> | ||
+ | <li> Not all items will be included, players must purchase at least one item for each spot to appear.</li> | ||
+ | <li> Your painting is accessed separately with its own properties.</li> | ||
+ | </ul>| | ||
+ | |||
+ | code1={{CodeSample| | ||
+ | title=Code Sample| | ||
+ | description=The following checks if Chateau Mantegna is available and then prints the contents and painting status.| | ||
+ | code= | ||
+ | <syntaxhighlight> | ||
+ | if(to_boolean(get_property("chateauAvailable"))) | ||
+ | { | ||
+ | int [item] chateau = get_chateau(); | ||
+ | foreach furniture in chateau | ||
+ | { | ||
+ | print(furniture + " " + chateau[furniture]); | ||
+ | } | ||
+ | |||
+ | string painting = get_property("chateauMonster"); | ||
+ | string fought = get_property("_chateauMonsterFought"); | ||
+ | print(painting + " " + fought); | ||
+ | } | ||
+ | </syntaxhighlight>}}| | ||
+ | |||
+ | see_also={{SeeAlso|get_campground}}| | ||
+ | }} | ||
+ | |||
+ | [[Category:Item Management]] |
Revision as of 12:31, 29 April 2015
Function Syntax
int [item] get_chateau()
Returns a map of your campground items as integers, keyed by item names.
- Most values will be 1 to represent the item exists; some can be as high as 9, such as pretty bouquets and fences.
- Not all items will be included, players must purchase at least one item for each spot to appear.
- Your painting is accessed separately with its own properties.
Code Sample
The following checks if Chateau Mantegna is available and then prints the contents and painting status.
if(to_boolean(get_property("chateauAvailable")))
{
int [item] chateau = get_chateau();
foreach furniture in chateau
{
print(furniture + " " + chateau[furniture]);
}
string painting = get_property("chateauMonster");
string fought = get_property("_chateauMonsterFought");
print(painting + " " + fought);
}