Difference between revisions of "Have chef"

From Kolmafia
Jump to navigation Jump to search
imported>StDoodle
imported>Bale
m
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{#vardefine:name|have_chef}}
+
{{
{{#vardefine:return_type|boolean}}
+
#vardefine:name|have_chef}}{{
 +
#vardefine:return_type|boolean}}{{
  
{{FunctionPage|
+
FunctionPage|
 
name={{#var:name}}|
 
name={{#var:name}}|
function_category=Item Management|
 
  
 
function1={{Function|
 
function1={{Function|
Line 29: Line 29:
 
see_also={{SeeAlso|have_bartender|print}}|
 
see_also={{SeeAlso|have_bartender|print}}|
 
}}
 
}}
 +
 +
[[Category:Item Management]]

Latest revision as of 21:44, 21 May 2010

Function Syntax

boolean have_chef()

Returns true if you have a chef (regular or clockwork) installed at your campground, and false if not.

Code Sample

This example tells you if it's turn-safe to cook.

if (have_chef()) {
   print("It's safe to do a little cooking." , "blue");
} else {
   print("Warning, cooking will consume turns!" , "red");
}

See Also

have_bartender() | print()