Hermit

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Revision as of 21:13, 8 March 2010 by imported>StDoodle
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needs(code_samples);

Function Syntax

boolean hermit(int qty ,item get )

  • qty is the quantity to acquire
  • get is the hermit item to trade for

Attempts to acquire qty amount of item get. Will adventure in the sewer, buying chewing gum on a string as needed. Reports success based on whether it acquired as many of item get as possible. If get is not a hermit item, this function will return true. This function will fail to return any value and abort completely if unable to buy the required chewing gum on a string.

CLI Equivalent

The CLI command "hermit" with the parameter "item" works similarly.


Attention KoLmafia Experts!

We need your help; some details of this function's operation are unknown or unclear.

The following specific questions have been raised:

  • What does this function return if you attempt to grab more clovers than available (true if it gets as many as possible, or false)?
  • What's the order of operations for chewing gum check vs. able to adventure check?
  • What does out of adventures return?