Difference between revisions of "In muscle sign"

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imported>ZammyWarrior
imported>Zarqon
(more links, consistent formatting, logged-out info)
Line 1: Line 1:
'''boolean in_muscle_sign()'''<br/>
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[[boolean]] [[in_muscle_sign()]]
Returns true if your ascension sign is a muscle sign otherwise false.
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Returns ''true'' if your ascension sign is a muscle sign; otherwise, returns ''false''.
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This example will import a mushroom-planting script if you are in a muscle sign:
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<code>
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  if ([[in_muscle_sign()]]) {
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    [[import]] <Mushroom Script.ash>;
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  }
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</code>
 
[[Category:Your Character | In muscle sign()]]
 
[[Category:Your Character | In muscle sign()]]
[[Category:Ash Functions |In muscle sign()]]
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[[Category:Ash Functions | In muscle sign()]]
 
 
<pre>#script checks to see if you are in a muscle sign. If true, it will import a script designed to plant mushrooms.
 
#If false, it does nothing.
 
  
if(in_muscle_sign()){
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When not logged in, this function returns ''false''.
import <Mushroom Script.ash>;
 
}</pre>
 

Revision as of 14:25, 29 January 2009

boolean in_muscle_sign()

Returns true if your ascension sign is a muscle sign; otherwise, returns false.

This example will import a mushroom-planting script if you are in a muscle sign:

 if (in_muscle_sign()) {
   import <Mushroom Script.ash>;
 }

When not logged in, this function returns false.