Difference between revisions of "Initiative modifier"
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imported>Grotfang m (moved Initiative modifier() to Initiative modifier: Conformity) |
imported>Bale m |
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− | + | {{ | |
+ | #vardefine:name|initiative_modifier}}{{ | ||
+ | #vardefine:return_type|float}}{{ | ||
− | Returns your current percentage initiative modifier in the form of a float. | + | FunctionPage| |
+ | name={{#var:name}}| | ||
+ | function1={{Function| | ||
+ | name={{#var:name}}| | ||
+ | aggregate={{#var:aggregate}}| | ||
+ | return_type={{#var:return_type}}| | ||
+ | return_also={{#var:return_also}} | ||
+ | }}| | ||
+ | function_description=Returns your current percentage initiative modifier in the form of a float.| | ||
+ | code1={{CodeSample| | ||
+ | title=Code Samples| | ||
+ | description=Checks to see whether your initiative modifier is positive.| | ||
+ | code= | ||
+ | <syntaxhighlight> | ||
+ | boolean positive_initiative() { | ||
+ | if(initiative_modifier() < 0){ | ||
+ | return false; | ||
+ | } | ||
+ | return true; | ||
+ | } | ||
+ | </syntaxhighlight> | ||
+ | }} | ||
+ | {{CodeSample| | ||
+ | description=Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().| | ||
+ | code= | ||
+ | <syntaxhighlight> | ||
+ | boolean first_yellow_ray() { | ||
+ | if(initiative_modifier() >= 60) { | ||
+ | if(my_familiar() == $familiar[he-boulder]) { | ||
+ | adventure(1 , $location[A Maze of Sewer Tunnels]); | ||
+ | return true; | ||
+ | } | ||
+ | else { | ||
+ | print("You should use the He-Boulder for this"); | ||
+ | } | ||
+ | } | ||
+ | else { | ||
+ | print("Your initiative is too low"); | ||
+ | } | ||
+ | return false; | ||
+ | } | ||
+ | </syntaxhighlight> | ||
+ | }}| | ||
+ | see_also={{SeeAlso|my_familiar}}| | ||
+ | special=When not logged in the function returns 0.0 | ||
+ | }} | ||
− | + | [[Category:Your Character]] | |
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− | [[Category:Your Character | ||
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Latest revision as of 21:36, 21 May 2010
Function Syntax
float initiative_modifier()
Returns your current percentage initiative modifier in the form of a float.
Code Samples
Checks to see whether your initiative modifier is positive.
boolean positive_initiative() {
if(initiative_modifier() < 0){
return false;
}
return true;
}
Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().
boolean first_yellow_ray() {
if(initiative_modifier() >= 60) {
if(my_familiar() == $familiar[he-boulder]) {
adventure(1 , $location[A Maze of Sewer Tunnels]);
return true;
}
else {
print("You should use the He-Boulder for this");
}
}
else {
print("Your initiative is too low");
}
return false;
}
See Also
Special
When not logged in the function returns 0.0