Difference between revisions of "Initiative modifier"
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imported>Grotfang |
imported>Bale m |
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− | {{#vardefine:name|initiative_modifier}} | + | {{ |
− | {{#vardefine:return_type|float}} | + | #vardefine:name|initiative_modifier}}{{ |
− | {{FunctionPage| | + | #vardefine:return_type|float}}{{ |
+ | |||
+ | FunctionPage| | ||
name={{#var:name}}| | name={{#var:name}}| | ||
− | |||
function1={{Function| | function1={{Function| | ||
name={{#var:name}}| | name={{#var:name}}| | ||
Line 10: | Line 11: | ||
return_also={{#var:return_also}} | return_also={{#var:return_also}} | ||
}}| | }}| | ||
− | function_description=Returns your current percentage initiative modifier in the form of a float| | + | function_description=Returns your current percentage initiative modifier in the form of a float.| |
code1={{CodeSample| | code1={{CodeSample| | ||
title=Code Samples| | title=Code Samples| | ||
− | description= | + | description=Checks to see whether your initiative modifier is positive.| |
code= | code= | ||
<syntaxhighlight> | <syntaxhighlight> | ||
− | boolean positive_initiative() | + | boolean positive_initiative() { |
− | { | + | if(initiative_modifier() < 0){ |
− | + | return false; | |
− | + | } | |
− | + | return true; | |
− | |||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | }} | + | }} |
− | + | {{CodeSample| | |
− | description=Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar() | + | description=Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().| |
code= | code= | ||
<syntaxhighlight> | <syntaxhighlight> | ||
− | boolean first_yellow_ray() | + | boolean first_yellow_ray() { |
− | { | + | if(initiative_modifier() >= 60) { |
− | + | if(my_familiar() == $familiar[he-boulder]) { | |
− | + | adventure(1 , $location[A Maze of Sewer Tunnels]); | |
− | + | return true; | |
− | + | } | |
− | + | else { | |
− | + | print("You should use the He-Boulder for this"); | |
− | + | } | |
− | + | } | |
− | + | else { | |
− | + | print("Your initiative is too low"); | |
− | + | } | |
− | + | return false; | |
− | |||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
}}| | }}| | ||
see_also={{SeeAlso|my_familiar}}| | see_also={{SeeAlso|my_familiar}}| | ||
− | special=When not logged in the function returns 0 | + | special=When not logged in the function returns 0.0 |
}} | }} | ||
+ | |||
+ | [[Category:Your Character]] |
Latest revision as of 21:36, 21 May 2010
Function Syntax
float initiative_modifier()
Returns your current percentage initiative modifier in the form of a float.
Code Samples
Checks to see whether your initiative modifier is positive.
boolean positive_initiative() {
if(initiative_modifier() < 0){
return false;
}
return true;
}
Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().
boolean first_yellow_ray() {
if(initiative_modifier() >= 60) {
if(my_familiar() == $familiar[he-boulder]) {
adventure(1 , $location[A Maze of Sewer Tunnels]);
return true;
}
else {
print("You should use the He-Boulder for this");
}
}
else {
print("Your initiative is too low");
}
return false;
}
See Also
Special
When not logged in the function returns 0.0