Difference between revisions of "Initiative modifier"

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imported>Grotfang
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imported>Bale
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{{#vardefine:name|initiative_modifier}}
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{{
{{#vardefine:return_type|float}}
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#vardefine:name|initiative_modifier}}{{
{{FunctionPage|
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#vardefine:return_type|float}}{{
 +
 
 +
FunctionPage|
 
name={{#var:name}}|
 
name={{#var:name}}|
function_category=Your Character|
 
 
function1={{Function|
 
function1={{Function|
 
name={{#var:name}}|
 
name={{#var:name}}|
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code=
 
code=
 
<syntaxhighlight>
 
<syntaxhighlight>
boolean positive_initiative()
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boolean positive_initiative() {
{
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   if(initiative_modifier() < 0){
   if(initiative_modifier() < 0)
 
  {
 
 
       return false;
 
       return false;
 
   }
 
   }
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}
 
}
 
</syntaxhighlight>
 
</syntaxhighlight>
}}|
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}}
code2={{CodeSample|
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{{CodeSample|
 
description=Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().|
 
description=Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().|
 
code=
 
code=
 
<syntaxhighlight>
 
<syntaxhighlight>
boolean first_yellow_ray()
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boolean first_yellow_ray() {
{
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   if(initiative_modifier() >= 60) {
   if(initiative_modifier() >= 60)
+
      if(my_familiar() == $familiar[he-boulder]) {
  {
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        adventure(1 , $location[A Maze of Sewer Tunnels]);
  if(my_familiar() == $familiar[he-boulder])
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        return true;
  {
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      }
      adventure(1 , $location[A Maze of Sewer Tunnels]);
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      else {
      return true;
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        print("You should use the He-Boulder for this");
 +
      }
 
   }
 
   }
   else
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   else {
       print("You should use the He-Boulder for this");
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       print("Your initiative is too low");
 
   }
 
   }
  else
 
      print("Your initiative is too low");
 
 
   return false;
 
   return false;
 
}
 
}
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}}|
 
}}|
 
see_also={{SeeAlso|my_familiar}}|
 
see_also={{SeeAlso|my_familiar}}|
special=When not logged in the function returns 0 (needs spading).
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special=When not logged in the function returns 0.0
 
}}
 
}}
 +
 +
[[Category:Your Character]]

Latest revision as of 21:36, 21 May 2010

Function Syntax

float initiative_modifier()

Returns your current percentage initiative modifier in the form of a float.

Code Samples

Checks to see whether your initiative modifier is positive.

boolean positive_initiative() {
   if(initiative_modifier() < 0){
      return false;
   }
   return true;
}

Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().

boolean first_yellow_ray() {
   if(initiative_modifier() >= 60) {
      if(my_familiar() == $familiar[he-boulder]) {
         adventure(1 , $location[A Maze of Sewer Tunnels]);
         return true;
      }
      else {
         print("You should use the He-Boulder for this");
      }
   }
   else {
      print("Your initiative is too low");
   }
   return false;
}

See Also

my_familiar()

Special

When not logged in the function returns 0.0