Difference between revisions of "Jump chance"
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imported>Bale (needscode=yes) |
imported>Malibu Stacey m (fix wrong return type) |
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{{ | {{ | ||
#vardefine:name|jump_chance}}{{ | #vardefine:name|jump_chance}}{{ | ||
− | #vardefine:return_type|int | + | #vardefine:return_type|int}}{{ |
#vardefine:aggregate|yes}}{{ | #vardefine:aggregate|yes}}{{ | ||
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function_description=Returns the chance of successfully getting the jump against the monster or in the location, optionally at a particular initiative value and monster level.| | function_description=Returns the chance of successfully getting the jump against the monster or in the location, optionally at a particular initiative value and monster level.| | ||
− | + | code1={{CodeSample| | |
+ | title=Code Samples| | ||
+ | description=The following example is a function that tells you the jump chance against the various enemies at a given location.| | ||
+ | code= | ||
+ | <syntaxhighlight> | ||
+ | void location_jump (location place) { | ||
+ | print(""+place+" has the following enemies that you might get the jump on:", "purple"); | ||
+ | foreach mob, freq in appearance_rates(place) //Appearance rates is used to weed out bosses/one time specials/etc | ||
+ | if (freq > 0) | ||
+ | print("The jump chance you have against "+mob+" is "+jump_chance(mob)+".", "blue"); | ||
+ | |||
+ | } | ||
+ | location_jump($location[The Black Forest]); | ||
+ | </syntaxhighlight>| | ||
+ | moreinfo= For more information on jump opponents visit KoL Wiki's [http://kol.coldfront.net/thekolwiki/index.php/Talk:Combat_Initiative Combat Initiative] | ||
+ | }}| | ||
}} | }} |
Latest revision as of 05:19, 9 April 2020
Function Syntax
int jump_chance()
int jump_chance(monster m ,int i )
int jump_chance(monster m ,int i ,int ml )
Returns the chance of successfully getting the jump against the monster or in the location, optionally at a particular initiative value and monster level.
Code Samples
The following example is a function that tells you the jump chance against the various enemies at a given location.
void location_jump (location place) {
print(""+place+" has the following enemies that you might get the jump on:", "purple");
foreach mob, freq in appearance_rates(place) //Appearance rates is used to weed out bosses/one time specials/etc
if (freq > 0)
print("The jump chance you have against "+mob+" is "+jump_chance(mob)+".", "blue");
}
location_jump($location[The Black Forest]);
For more information on jump opponents visit KoL Wiki's Combat Initiative