Difference between revisions of "Meat drop"

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imported>Heeheehee
(Small article, slightly modified from meat_drop_modifier()'s page.)
 
imported>Bale
m
 
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{{#vardefine:name|meat_drop}}
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name={{#var:name}}|
function_category=Your Character|
 
  
 
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parameter1={{Param|monster|m}}|
 
parameter1={{Param|monster|m}}|
 
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<syntaxhighlight>
 
<syntaxhighlight>
float monster_drop( $monster[Alphabet Giant] ) {
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float monster_drop(monster mob) {
   int monster_drop = meat_drop(m);
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   int monster_drop = meat_drop(mob);
   float adjust_drop = monster_drop * (meat_drop_modifier() / 100);
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   float adjust_drop = monster_drop * (meat_drop_modifier() / 100.0 + 1);
   float expected_drop = monster_drop + adjust_drop;
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   return adjust_drop;
  return expected_drop;
 
 
}
 
}
 
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see_also={{SeeAlso|meat_drop_modifier|item_drops}}|
 
see_also={{SeeAlso|meat_drop_modifier|item_drops}}|
 
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[[Category:Item Management]]

Latest revision as of 21:51, 21 May 2010

Function Syntax

int meat_drop(monster m )

Returns the base meat drop of the monster specified by m.

Code Samples

Uses your current meat drop modifier to determine how much you can expect to get, on average, from a monster.

float monster_drop(monster mob) {
   int monster_drop = meat_drop(mob);
   float adjust_drop = monster_drop * (meat_drop_modifier() / 100.0 + 1);
   return adjust_drop;
}

See Also

meat_drop_modifier() | item_drops()