Difference between revisions of "Monster level adjustment"

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imported>MapleMario
imported>Zarqon
m
Line 1: Line 1:
 
'''monster_level_adjustment()'''<br />
 
'''monster_level_adjustment()'''<br />
 +
 
Returns your current +ML, including any MCDs.
 
Returns your current +ML, including any MCDs.
  
 
Example:
 
Example:
<p><pre># Script that tries to figure out if it's better to use Volley or Brero
+
<code>
# for a certain area's ML (assuming that your volley and 'brero are both 20 lbs.)
+
  [[comments|# Script that tries to figure out if it's better to use Volley or Brero]]
 
+
  [[comments|# for a certain area's ML (assuming that your volley and 'brero are both 20 lbs.)]]
boolean better_to_use_brero(int ml_being_tested)
+
 
{
+
  [[boolean]] better_to_use_brero([[int]] ml_being_tested) {
 
+
    [[int]] ml_modifier = [[monster_level_adjustment()]];
  int ml_modifier = monster_level_adjustment();
+
    if ((ml_being_tested + ml_modifier) >= 85) [[return]] true;
  if ((ml_being_tested + ml_modifier) >= 85) return true;
+
    [[return]] false;
  return false;
+
  }
 
+
</code>
}</pre></p>
 

Revision as of 15:13, 3 October 2009

monster_level_adjustment()

Returns your current +ML, including any MCDs.

Example:

 # Script that tries to figure out if it's better to use Volley or Brero
 # for a certain area's ML (assuming that your volley and 'brero are both 20 lbs.)
 
 boolean better_to_use_brero(int ml_being_tested) {
    int ml_modifier = monster_level_adjustment();
    if ((ml_being_tested + ml_modifier) >= 85) return true;
    return false;
 }