Difference between revisions of "My class"
Jump to navigation
Jump to search
imported>Efilnikufecin |
imported>Zarqon m (added not-logged-in info, reformatted code to be more legible) |
||
Line 6: | Line 6: | ||
<code> | <code> | ||
− | [[int]] rocks; | + | [[int]] rocks = 1; |
− | if([[my_class()]] == $[[class]][ | + | if ([[my_class()]] == $[[class]][seal clubber] || |
− | + | [[my_class()]] == $[[class]][turtle tamer] || | |
− | + | [[my_class()]] == $[[class]][disco bandit]) { | |
rocks = 2; | rocks = 2; | ||
− | |||
− | |||
} | } | ||
</code> | </code> | ||
[[Category:Your Character | My class()]] | [[Category:Your Character | My class()]] | ||
[[Category:Ash Functions |My class()]] | [[Category:Ash Functions |My class()]] | ||
+ | |||
+ | When not logged in, this function returns $class[none]. |
Revision as of 04:40, 29 January 2009
class my_class()
This function returns the logged-in character's current class as a class.
As an example, the following code snippet decides how many big rocks to acquire based on the character's class:
int rocks = 1;
if (my_class() == $class[seal clubber] ||
my_class() == $class[turtle tamer] ||
my_class() == $class[disco bandit]) {
rocks = 2;
}
When not logged in, this function returns $class[none].