Difference between revisions of "My class"

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imported>Zarqon
m (added not-logged-in info, reformatted code to be more legible)
imported>Bale
m
 
(5 intermediate revisions by 3 users not shown)
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[[class]] <b>my_class</b>()
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{{
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#vardefine:name|my_class}}{{
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#vardefine:return_type|class}}{{
  
This function returns the logged-in character's current class as a [[class]].
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FunctionPage|
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name={{#var:name}}|
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function1={{Function|
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name={{#var:name}}|
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aggregate={{#var:aggregate}}|
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return_type={{#var:return_type}}|
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return_also={{#var:return_also}}
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}}|
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function_description=Returns the current class of the logged-in character.|
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code1={{CodeSample|
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title=Code Sample|
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description=The following decides how many big rocks to acquire based on the character's class:|
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code=
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<syntaxhighlight>
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int rocks = 1;
  
As an example, the following code snippet decides how many big rocks to acquire based on the character's class:
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if (my_class() == $class[seal clubber] || my_class() == $class[turtle tamer] || my_class() == $class[disco bandit]) {
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  rocks = 2
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}
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</syntaxhighlight>}}|
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special=When not logged in, this function returns $[[class]][none].
 +
}}
  
<code>
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[[Category:Your Character]]
  [[int]] rocks = 1;
 
 
 
  if ([[my_class()]] == $[[class]][seal clubber] ||
 
      [[my_class()]] == $[[class]][turtle tamer] ||
 
      [[my_class()]] == $[[class]][disco bandit]) {
 
    rocks = 2;
 
  }
 
</code>
 
[[Category:Your Character | My class()]]
 
[[Category:Ash Functions |My class()]]
 
 
 
When not logged in, this function returns $class[none].
 

Latest revision as of 21:32, 21 May 2010

Function Syntax

class my_class()

Returns the current class of the logged-in character.

Code Sample

The following decides how many big rocks to acquire based on the character's class:

int rocks = 1;

if (my_class() == $class[seal clubber] || my_class() == $class[turtle tamer] || my_class() == $class[disco bandit]) {
   rocks = 2
}

Special

When not logged in, this function returns $class[none].