Difference between revisions of "My inebriety"

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imported>Zarqon
(added more examples and not logged in info)
imported>Zarqon
m (more links)
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<code>
 
<code>
   if ([[my_inebriety()]] > [[inebriety_limit()]]) abort("You are too plastered to continue.");
+
   if ([[my_inebriety()]] > [[inebriety_limit()]]) [[abort()|abort]]("You are too plastered to continue.");
 
</code>
 
</code>
  
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   if ([[inebriety_limit()]] - [[my_inebriety()]] < 5) {
 
   if ([[inebriety_limit()]] - [[my_inebriety()]] < 5) {
 
     [[int]] advisable = [[inebriety_limit()]] - [[my_inebriety()]] - 1;
 
     [[int]] advisable = [[inebriety_limit()]] - [[my_inebriety()]] - 1;
     [[drink]](advisable,$[[item]][Ram's Face Lager]);
+
     [[drink()|drink]](advisable,$[[item]][Ram's Face Lager]);
 
   }
 
   }
 
</code>
 
</code>
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<code>
 
<code>
   drink(floor(([[inebriety_limit()]]-[[my_inebriety()]]) / 2), $item[shot of peach schnapps]);
+
   [[drink()|drink]]([[floor()|floor]](([[inebriety_limit()]]-[[my_inebriety()]]) / 2), $item[shot of peach schnapps]);
 
</code>
 
</code>
 
[[Category:Your Character | My inebriety()]]
 
[[Category:Your Character | My inebriety()]]

Revision as of 06:35, 29 January 2009

int my_inebriety()

This function returns the logged-in character's current level of drunkenness as an int. Common uses include 1) checking to see if you are drunk:

 if (my_inebriety() > inebriety_limit()) abort("You are too plastered to continue.");

2) With the help of inebriety_limit(), drinking for the character without overdrinking:

 if (inebriety_limit() - my_inebriety() < 5) {
   int advisable = inebriety_limit() - my_inebriety() - 1;
   drink(advisable,$item[Ram's Face Lager]);
 }

And 3) drinking as many as possible of something:

 drink(floor((inebriety_limit()-my_inebriety()) / 2), $item[shot of peach schnapps]);

When not logged in, this function returns 0.