Difference between revisions of "My mp"

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imported>Efilnikufecin
 
imported>Bale
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'''int my_mp()'''<br/>
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{{
Returns your current and highest available HP and MP levels
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#vardefine:name|my_mp}}{{
[[Category:Your Character | My mp()]]
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#vardefine:return_type|int}}{{
[[Category:Ash Functions |My mp()]]
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FunctionPage|
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name={{#var:name}}|
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function1={{Function|
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name={{#var:name}}|
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aggregate={{#var:aggregate}}|
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return_type={{#var:return_type}}|
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return_also={{#var:return_also}}
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}}|
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function_description=Returns your current MP level as an int.|
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code1={{CodeSample|
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title=Code Samples|
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description=The following example will attempt to restore you to full MP when your MP reaches 0.|
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code=
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<syntaxhighlight>
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if(my_mp() == 0) {
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  restore_mp(my_maxmp());
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}
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</syntaxhighlight>
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}}|
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see_also={{SeeAlso|my_maxmp|restore_mp}}|
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special=When not logged in, this function returns 0.
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}}
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[[Category:Your Character]]

Latest revision as of 21:33, 21 May 2010

Function Syntax

int my_mp()

Returns your current MP level as an int.

Code Samples

The following example will attempt to restore you to full MP when your MP reaches 0.

if(my_mp() == 0) {
   restore_mp(my_maxmp());
}

See Also

my_maxmp() | restore_mp()

Special

When not logged in, this function returns 0.