Difference between revisions of "String modifier"

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imported>Bale
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imported>Bale
(added code sample.)
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code1={{CodeSample|
 
code1={{CodeSample|
title=Code Sample|
+
title=Code Samples|
 
description=Checks current equipped outfit.|
 
description=Checks current equipped outfit.|
 
code=
 
code=
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   print("You are equipped to purchase seltzer.");
 
   print("You are equipped to purchase seltzer.");
 
else print("The Knob scientists won't let you into their store dressed like that.");
 
else print("The Knob scientists won't let you into their store dressed like that.");
</syntaxhighlight>}}|
+
</syntaxhighlight>}}
 +
{{CodeSample|
 +
description=Display all modifiers related to your current moon sign.|
 +
code=
 +
<syntaxhighlight>
 +
print("I was born under the sign of the "+ my_sign() +" which gives me these modifiers:");
 +
print( string_modifier("Sign:"+ my_sign(), "Modifiers" ) );
 +
</syntaxhighlight>
 +
}}|
  
 
more_info= See [http://kolmafia.us/showthread.php?802 this thread] for details.|
 
more_info= See [http://kolmafia.us/showthread.php?802 this thread] for details.|

Revision as of 23:15, 19 May 2011

Function Syntax

string string_modifier(string check_me )

string string_modifier(string check_me ,string modifier_name )

Returns a string modifier.

Code Samples

Checks current equipped outfit.

if(string_modifier("outfit") == "knob goblin elite guard uniform")
   print("You are equipped to purchase seltzer.");
else print("The Knob scientists won't let you into their store dressed like that.");

Display all modifiers related to your current moon sign.

print("I was born under the sign of the "+ my_sign() +" which gives me these modifiers:");
print( string_modifier("Sign:"+ my_sign(), "Modifiers" ) );

More Information

See this thread for details.