Difference between revisions of "Stun skill"
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imported>Darzil (Created page with "{{ #vardefine:name|stun_skill}}{{ #vardefine:return_type|skill}}{{ FunctionPage| name={{#var:name}}| function1={{Function| name={{#var:name}}| aggregate={{#var:aggregate}}| ...") |
imported>Bale (add navigation) |
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− | function_description=Returns the skill the character class could use for stunning. If preference considerShadowNoodles is set to true, then it'll return $skill[ shadow noodles ] rather than $skill[ none ] if no other stun is available.| | + | function_description=Returns the skill the character class could use for stunning. If [[KoLmafia Properties|preference]] considerShadowNoodles is set to true, then it'll return $skill[ shadow noodles ] rather than $skill[ none ] if no other stun is available.| |
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+ | needscode=yes| | ||
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+ | see_also={{SeeAlso|use_skill|will_usually_dodge|expected_damage}}| | ||
}} | }} | ||
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+ | [[Category:In-combat Consulting]] |
Revision as of 10:08, 6 November 2014
needs(code_samples);
Function Syntax
skill stun_skill()
Returns the skill the character class could use for stunning. If preference considerShadowNoodles is set to true, then it'll return $skill[ shadow noodles ] rather than $skill[ none ] if no other stun is available.