Difference between revisions of "Throw item"

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imported>StDoodle
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imported>Bale
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cli_equiv=The CCS action "item" has the same effect (if supplied an item name). (You can change your CCS with the command "ccs" on the CLI.)|
 
cli_equiv=The CCS action "item" has the same effect (if supplied an item name). (You can change your CCS with the command "ccs" on the CLI.)|
 
more_info= See [[Custom_Combat_Script#Consult_Scripts|Consult Scripts]] for more information.|
 
more_info= See [[Custom_Combat_Script#Consult_Scripts|Consult Scripts]] for more information.|
special=Returns an empty buffer if used outside of a consult script.|
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special=Only uses one of the specified item, even if the character in question has ambidextrous funkslinging.</p><p>Returns an empty buffer if used outside of a consult script.|
 
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{{RFI|Does this do similar to inside of a CCS & use two of said item if the character has Amb.Funk?}}
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[[Category:In-combat Consulting]]

Latest revision as of 22:24, 21 May 2010

needs(code_samples);

Function Syntax

buffer throw_item(item throw )

  • throw is the first item to use

This function attempts to use an item during a combat round, and returns the html response from said attempt.

CLI Equivalent

The CCS action "item" has the same effect (if supplied an item name). (You can change your CCS with the command "ccs" on the CLI.)

See Also

attack() | runaway() | throw_items() | use_skill()

More Information

See Consult Scripts for more information.

Special

Only uses one of the specified item, even if the character in question has ambidextrous funkslinging.

Returns an empty buffer if used outside of a consult script.