Difference between revisions of "To skill"

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imported>StDoodle
imported>StDoodle
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return_type={{#var:return_type}}|
 
return_type={{#var:return_type}}|
 
return_also={{#var:return_also}}|
 
return_also={{#var:return_also}}|
parameter1={{Param|effect|check_me}}|
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parameter1={{Param|int|convert}}|
p1desc={{Pspan|check_me}} is the effect to check|
 
 
}}|
 
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function_description=Returns the skill that, when cast on a player, gives them the effect {{pspan|check_me}}. If {{pspan|check_me}} cannot be given by use of a skill, this function returns $skill[none].|
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function2={{Function|
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name={{#var:name}}|
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aggregate={{#var:aggregate}}|
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return_type={{#var:return_type}}|
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return_also={{#var:return_also}}|
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parameter1={{Param|string|convert}}|
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}}|
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function3={{Function|
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name={{#var:name}}|
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aggregate={{#var:aggregate}}|
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return_type={{#var:return_type}}|
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return_also={{#var:return_also}}|
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parameter1={{Param|effect|convert}}|
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p1desc={{Pspan|convert}} is the int, string or effect to convert|
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}}|
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function_description=When supplied an int or string, returns the skill that corresponds to the specified parameter {{pspan|convert}}, or $skill[ none ] if no match is found. When supplied an effect, this returns the skill that, when cast on a player, gives them the effect {{pspan|convert}}. If {{pspan|convert}} cannot be given by use of a skill, this function returns $skill[ none ].|
  
 
needscode=yes|
 
needscode=yes|
  
 
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Revision as of 01:42, 13 March 2010

needs(code_samples);

Function Syntax

skill to_skill(int convert )

skill to_skill(string convert )

skill to_skill(effect convert )

  • convert is the int, string or effect to convert

When supplied an int or string, returns the skill that corresponds to the specified parameter convert, or $skill[ none ] if no match is found. When supplied an effect, this returns the skill that, when cast on a player, gives them the effect convert. If convert cannot be given by use of a skill, this function returns $skill[ none ].