Difference between revisions of "Turns played"

From Kolmafia
Jump to navigation Jump to search
imported>Bale
m
imported>Eliteofdelete
Line 16: Line 16:
 
<p>This exactly duplicates the function [[my_turncount|my_turncount()]]. Indications are that it was added as part at attempt to support semirare counters, but nothing ever came of it. Oops. <span class="plainlinks">[http://kolmafia.us/showthread.php?4061 Discussion here]</span>.|
 
<p>This exactly duplicates the function [[my_turncount|my_turncount()]]. Indications are that it was added as part at attempt to support semirare counters, but nothing ever came of it. Oops. <span class="plainlinks">[http://kolmafia.us/showthread.php?4061 Discussion here]</span>.|
  
needscode=yes|
+
code1={{CodeSample|
 +
title=Code Samples|
 +
description=The following example is a function that saves relevant ascension info into a text file called "Ascension History" located in Data. It should be called after, and only after, the Naughty Sorc was defeated.|
 +
code=
 +
<syntaxhighlight>
 +
void ascension_tracker() {
 +
  if (get_property("questL13Final") == "finished") {
 +
      string[int] info;
 +
      string class2;
 +
      if (my_class() == $class[Accordion Thief])
 +
        class2 = "an Accordion Thief";
 +
      else
 +
        class2 = "a "+my_class()+"";
 +
      file_to_map("Ascension History.txt", info); 
 +
      string ascension_tracker = ""+my_name()+" completed a "+my_turncount()+" adventure ascension in "+my_daycount()+" days as "+class2+" with path "+my_path()+" on "+now_to_string("MM/dd/yyyy")+".";
 +
      print(ascension_track, "green");
 +
      info [count(info)] = eod_ascension_tracker;
 +
      map_to_file(info, "Ascension History.txt", false);
 +
  }
 +
}
 +
//Insert Code to kill Naughty Sorc, or kill her by hand
 +
//Call ascension_tracker
 +
ascension_tracker();
 +
</syntaxhighlight>|
 +
 
 +
}}|
  
 
see_also={{SeeAlso|my_turncount}}|
 
see_also={{SeeAlso|my_turncount}}|

Revision as of 22:58, 21 January 2015

Function Syntax

int turns_played()

This function returns the total number of adventures used thus far by the logged-in character during the current ascension.

This exactly duplicates the function my_turncount(). Indications are that it was added as part at attempt to support semirare counters, but nothing ever came of it. Oops. Discussion here.

Code Samples

The following example is a function that saves relevant ascension info into a text file called "Ascension History" located in Data. It should be called after, and only after, the Naughty Sorc was defeated.

void ascension_tracker() {
   if (get_property("questL13Final") == "finished") {
      string[int] info;
      string class2;
      if (my_class() == $class[Accordion Thief])
         class2 = "an Accordion Thief";
      else
         class2 = "a "+my_class()+"";
      file_to_map("Ascension History.txt", info);   
      string ascension_tracker = ""+my_name()+" completed a "+my_turncount()+" adventure ascension in "+my_daycount()+" days as "+class2+" with path "+my_path()+" on "+now_to_string("MM/dd/yyyy")+".";
      print(ascension_track, "green");
      info [count(info)] = eod_ascension_tracker;
      map_to_file(info, "Ascension History.txt", false);
   }
}
//Insert Code to kill Naughty Sorc, or kill her by hand
//Call ascension_tracker
ascension_tracker();

See Also

my_turncount()

Special

When not logged in, this function returns 0.