Difference between revisions of "Use skill"

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imported>StDoodle
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effect chosen = $effect[ Empathy ];
 
effect chosen = $effect[ Empathy ];
use_skill( my_mp() / mp_cost( to_skill(chosen) )  ,to_skill(chosen) );
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use_skill( my_mp() / mp_cost( to_skill(chosen) )  , to_skill(chosen) );
 
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Revision as of 01:54, 9 March 2010

Normal Use

Function Syntax

boolean use_skill(int casts ,skill to_use )

boolean use_skill(int casts ,skill to_use ,string target )

  • casts is the number of casts
  • target is the recipient (optional, for use with buffs only)

Attempts to cast the skill to_use a number of times specified by casts. Defaults to casting on yourself, but you can specify a target for buffs.

Code Sample

This example will attempt to cast the specified skill as many times as it can with the MP the character has left.

effect chosen = $effect[ Empathy ];
use_skill( my_mp() / mp_cost( to_skill(chosen) )  , to_skill(chosen) );

CLI Equivalent

The CLI command "cast" functions similarly to the normal version of this function (with similar parameters).

In-combat Consulting

Function Syntax

string use_skill(skill to_use )

string use_skill(int casts ,skill to_use )

  • casts is the (optional) number of casts
  • to_use is the skill to use

Will loop the specified number of casts (default to 1 if omitted) using the specified skill to_use, never reconsulting the script until the loop is complete.