Difference between revisions of "Weapon hands"
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imported>StDoodle (Created page with '{{#vardefine:name|weapon_hands}} {{#vardefine:return_type|int}} {{FunctionPage| name={{#var:name}}| function_category=| function1={{Function| name={{#var:name}}| aggregate={{#v…') |
imported>PhilmASTErpLus (This function returns 3 for 3-handed weapons as of r8607.) |
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− | {{#vardefine:name|weapon_hands}} | + | {{ |
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− | function_description=Returns the number of hands required for a weapon. Everything else, including off-hand items, returns 0. Note that weapons jokingly labeled as "3-handed" in KoL are actually 2-handed in reality, | + | function_description=Returns the number of hands required for a weapon. Everything else, including off-hand items, returns 0. Note that while weapons jokingly labeled as "3-handed" in KoL are actually 2-handed in reality, this function will return 3.| |
needscode=yes| | needscode=yes| | ||
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see_also={{SeeAlso|weapon_type}}| | see_also={{SeeAlso|weapon_type}}| | ||
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+ | [[Category:Equipment]] |
Latest revision as of 10:18, 12 September 2010
needs(code_samples);
Function Syntax
int weapon_hands(item check_me )
- check_me is the item to check
Returns the number of hands required for a weapon. Everything else, including off-hand items, returns 0. Note that while weapons jokingly labeled as "3-handed" in KoL are actually 2-handed in reality, this function will return 3.