Will usually miss

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Revision as of 19:26, 10 March 2010 by imported>StDoodle
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needs(code_samples);

Function Syntax

boolean will_usually_miss()

Returns true if your character would connect (hit your opponent) less than half of the time when attacking with your weapon, and false otherwise. Calculations are based on what KoLmafia knows about monster level adjustments.

See Also

will_usually_dodge()

More Information

For the current discussion of what's being tracked in-combat for monster level adjustments, please see this thread.

Special

This function uses the last monster encountered, so it will base its calculations on your previous fight if used outside of a consult script.


Attention KoLmafia Experts!

We need your help; some details of this function's operation are unknown or unclear.

The following specific question has been raised:

  • Is this correct (will you miss it), or is it the other way around?