Combat rate modifier: Difference between revisions
Jump to navigation
Jump to search
imported>StDoodle mNo edit summary |
imported>Fredg1 m functionally equivalent to numeric_modifier("Combat Rate") |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 5: | Line 5: | ||
FunctionPage| | FunctionPage| | ||
name={{#var:name}}| | name={{#var:name}}| | ||
function1={{Function| | function1={{Function| | ||
Line 27: | Line 26: | ||
return false; | return false; | ||
} | } | ||
</syntaxhighlight> | </syntaxhighlight>| | ||
}}| | |||
moreinfo=This is functionally equivalent to doing <code>numeric_modifier("Combat Rate")</code>}}| | |||
see_also={{SeeAlso|appearance_rates}}| | see_also={{SeeAlso|appearance_rates}}| | ||
special=Returns 0 when not logged in. | special=Returns 0.0 when not logged in. | ||
}} | }} | ||
[[Category:Your Character]] |
Latest revision as of 21:46, 3 June 2020
Function Syntax
float combat_rate_modifier()
Returns the current percentage change on combat frequency including equipment and effects.
Code Samples
Checks that your combat frequency modifier is positive (for example, before adventuring in the Purple Light District).
boolean is_combat_positive() {
if(combat_rate_modifier() > 0) {
return true;
}
return false;
}
This is functionally equivalent to doing numeric_modifier("Combat Rate")
See Also
Special
Returns 0.0 when not logged in.