Familiar: Difference between revisions

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imported>StDoodle
Redirected page to Datatype Constants#familiar
imported>Aventuristo
Add to Data Types category; add proxy record boilerplate
 
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#REDIRECT [[Datatype Constants#familiar]]
{{DISPLAYTITLE:familiar}}
 
{{TOCright}}
 
This data type represents any familiar available in KoL.
 
The full range, besides $familiar[ none ], is too much to list and keep up
with here: please see the Wiki {{kolwiki|Familiars}} page for more information.
 
==Related Functions==
 
{{Flink|boolean|bjornify_familiar|familiar}}
{{Flink|boolean|enthrone_familiar|familiar}}
{{Flink|boolean|equip_all_familiars}}
{{Flink|item|familiar_equipment|familiar}}
{{Flink|item|familiar_equipped_equipment|familiar}}
{{Flink|int|familiar_weight|familiar}}
{{Flink|boolean [familiar]|favorite_familiars|}}
{{Flink|boolean|have_familiar|familiar}}
{{Flink|boolean|is_familiar_equipment_locked}}
{{Flink|boolean|is_trendy|item/familiar/skill/string}}
{{Flink|boolean|is_unrestricted|item/familiar/skill/string}}
{{Flink|void|lock_familiar_equipment|boolean}}
{{Flink|familiar|my_bjorned_familiar}}
{{Flink|familiar|my_effective_familiar}}
{{Flink|familiar|my_enthroned_familiar}}
{{Flink|familiar|my_familiar}}
{{Flink|float|numeric_modifier|familiar|string|int|item}}
{{Flink|familiar|to_familiar|int}}
{{Flink|familiar|to_familiar|strict_string}}
{{Flink|boolean|use_familiar|familiar}}
 
==Proxy Record Fields==
 
Here are the proxy record fields for familiars.  Proxy records are discussed in more
detail [[Proxy Records|here]].
 
{| cellpadding="3" cellspacing="0" border="1px" class="sortable"
|- | style="background-color: #F2F2F2"
|-
! Field
! Data type
! Default value
! ASH Accessor Function / Notes
|-
| hatchling
| item
| none
|
|-
| image
| string
| "debug.gif"
|
|-
| name
| string
| ""
|
|-
| charges
| int
| 0
|
|-
| drop_name
| string
| ""
|
|-
| drop_item
| item
| none
|
|-
| drops_today
| int
| 0
|
|-
| drops_limit
| int
| 0
|
|-
| combat
| boolean
| false
|
|-
| physical_damage
| boolean
| false
|
|-
| elemental_damage
| boolean
| false
|
|-
| block
| boolean
| false
|
|-
| delevel
| boolean
| false
|
|-
| hp_during_combat
| boolean
| false
|
|-
| mp_during_combat
| boolean
| false
|
|-
| other_action_during_combat
| boolean
| false
|
|-
| hp_after_combat
| boolean
| false
|
|-
| mp_after_combat
| boolean
| false
|
|-
| other_action_after_combat
| boolean
| false
|
|-
| passive
| boolean
| false
|
|-
| variable
| boolean
| false
|
|}
 
[[Category:Scripting]] [[Category:Data Types]]

Latest revision as of 00:42, 30 September 2017


This data type represents any familiar available in KoL.

The full range, besides $familiar[ none ], is too much to list and keep up with here: please see the Wiki Familiars page for more information.

Related Functions

boolean bjornify_familiar( familiar )

boolean enthrone_familiar( familiar )

boolean equip_all_familiars()

item familiar_equipment( familiar )

item familiar_equipped_equipment( familiar )

int familiar_weight( familiar )

boolean [familiar] favorite_familiars()

boolean have_familiar( familiar )

boolean is_familiar_equipment_locked()

boolean is_trendy( item/familiar/skill/string )

boolean is_unrestricted( item/familiar/skill/string )

void lock_familiar_equipment( boolean )

familiar my_bjorned_familiar()

familiar my_effective_familiar()

familiar my_enthroned_familiar()

familiar my_familiar()

float numeric_modifier( familiar, string, int, item )

familiar to_familiar( int )

familiar to_familiar( strict_string )

boolean use_familiar( familiar )


Proxy Record Fields

Here are the proxy record fields for familiars. Proxy records are discussed in more detail here.

Field Data type Default value ASH Accessor Function / Notes
hatchling item none
image string "debug.gif"
name string ""
charges int 0
drop_name string ""
drop_item item none
drops_today int 0
drops_limit int 0
combat boolean false
physical_damage boolean false
elemental_damage boolean false
block boolean false
delevel boolean false
hp_during_combat boolean false
mp_during_combat boolean false
other_action_during_combat boolean false
hp_after_combat boolean false
mp_after_combat boolean false
other_action_after_combat boolean false
passive boolean false
variable boolean false