Weapon type: Difference between revisions

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imported>StDoodle
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imported>PhilmASTErpLus
A few tests (Gnollish pie server, eggbeater, etc) tell me that weapons without stat requirements still yield stats based on their type (melee/ranged/mysticality weapon)
 
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{{#vardefine:name|weapon_type}}
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FunctionPage|
name={{#var:name}}|
name={{#var:name}}|
function_category=Equipment|


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function_description=Returns the stat used to calculate to-hit percentage with {{pspan|check_me}}. If {{pspan|check_me}} is not a weapon, this function returns $stat[none].|
function_description=Returns the equip requirement stat for {{pspan|check_me}}, even if the weapon does not have any stat requirements. If {{pspan|check_me}} is not a weapon, this function returns $stat[none].|


needscode=yes|
needscode=yes|


see_also={{SeeAlso|weapon_hands}}|
see_also={{SeeAlso|weapon_hands}}|
special=Note this function returns $stat[Mysticality] for chefstaves (really, you shouldn't be relying on "attack with weapon" if you have one equipped).|
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{{RFI|This page's info is based on the original description given years ago; is the function actually about stat requirements to equip, and not to-hit at all?}}
 
[[Category:Equipment]]

Latest revision as of 02:17, 23 August 2010

needs(code_samples);

Function Syntax

stat weapon_type(item check_me )

  • check_me is the item to check

Returns the equip requirement stat for check_me, even if the weapon does not have any stat requirements. If check_me is not a weapon, this function returns $stat[none].

See Also

weapon_hands()