Monster element: Difference between revisions

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FunctionPage|
name={{#var:name}}|
name={{#var:name}}|
function_category=Adventuring|
second_category=In-combat Consulting|


function1={{Function|
function1={{Function|
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<p>This function can be used from within an [[In-combat Consulting]] script to help determine your fight strategy. When used this way, it isn't necessary to specify a monster, as the function will default to the one currently being fought.|
<p>This function can be used from within an [[In-combat Consulting]] script to help determine your fight strategy. When used this way, it isn't necessary to specify a monster, as the function will default to the one currently being fought.|


needscode=yes|
code1={{CodeSample|
title=Sample Code|
description=This example attempts to find element(s) that the monster being fought right now is weak against.|
code=<syntaxhighlight>
boolean [element] weak_elements;


see_also={{SeeAlso|monster_attack|monster_defense|monster_hp}}|
switch (monster_element())
special=If no monster is specified and no monster has been fought in this session, this function returns $element[none]. This is because mafia forgets the value of [[last_monster|last_monster()]] when it logs out.|
{
  case $element[cold]:  weak_elements = $elements[spooky, hot];    break;
  case $element[spooky]: weak_elements = $elements[hot, stench];    break;
  case $element[hot]:    weak_elements = $elements[stench, sleaze]; break;
  case $element[stench]: weak_elements = $elements[sleaze, cold];  break;
  case $element[sleaze]: weak_elements = $elements[cold, spooky];  break;
}
</syntaxhighlight>
}}|
 
see_also={{SeeAlso|monster_attack|monster_defense|monster_initiative|monster_hp}}|
special=If no monster is specified and no monster has been fought in this session, this function returns $element[none]. This is because mafia forgets the value of {{f|last_monster}} when it logs out.|
}}
}}
[[Category:Adventuring]][[Category:In-combat Consulting]]

Latest revision as of 06:26, 8 November 2014

Function Syntax

element monster_element()

element monster_element(monster check_me )

  • check_me is the (optional) monster to get the elemental alignment of

Returns the elemental alignment of the specified monster check_me. If check_me is not specified, it defaults to the last monster you encountered.

This function can be used from within an In-combat Consulting script to help determine your fight strategy. When used this way, it isn't necessary to specify a monster, as the function will default to the one currently being fought.

Sample Code

This example attempts to find element(s) that the monster being fought right now is weak against.

boolean [element] weak_elements;

switch (monster_element())
{
   case $element[cold]:   weak_elements = $elements[spooky, hot];    break;
   case $element[spooky]: weak_elements = $elements[hot, stench];    break;
   case $element[hot]:    weak_elements = $elements[stench, sleaze]; break;
   case $element[stench]: weak_elements = $elements[sleaze, cold];   break;
   case $element[sleaze]: weak_elements = $elements[cold, spooky];   break;
}

See Also

monster_attack() | monster_defense() | monster_initiative() | monster_hp()

Special

If no monster is specified and no monster has been fought in this session, this function returns $element[none]. This is because mafia forgets the value of last_monster() when it logs out.