Will usually dodge: Difference between revisions
Jump to navigation
Jump to search
imported>StDoodle Created page with '{{ #vardefine:name|will_usually_dodge}}{{ #vardefine:return_type|boolean}}{{ FunctionPage| name={{#var:name}}| function_category=In-combat Consulting| function1={{Function| nam…' |
imported>Bale mNo edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 5: | Line 5: | ||
FunctionPage| | FunctionPage| | ||
name={{#var:name}}| | name={{#var:name}}| | ||
function1={{Function| | function1={{Function| | ||
Line 22: | Line 21: | ||
special=This function uses the last monster encountered, so it will base its calculations on your previous fight if used outside of a consult script.| | special=This function uses the last monster encountered, so it will base its calculations on your previous fight if used outside of a consult script.| | ||
}} | }} | ||
[[Category:In-combat Consulting]] |
Latest revision as of 22:26, 21 May 2010
needs(code_samples);
Function Syntax
boolean will_usually_dodge()
Returns true if your character would dodge an attack from your opponent more than half the time, and false otherwise. Calculations are based on what KoLmafia knows about monster level adjustments.
See Also
More Information
For the current discussion of what's being tracked in-combat for monster level adjustments, please see this thread.
Special
This function uses the last monster encountered, so it will base its calculations on your previous fight if used outside of a consult script.