Will usually dodge

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needs(code_samples);

Function Syntax

boolean will_usually_dodge()

Returns true if your character would dodge an attack from your opponent more than half the time, and false otherwise. Calculations are based on what KoLmafia knows about monster level adjustments.

See Also

will_usually_miss()

More Information

For the current discussion of what's being tracked in-combat for monster level adjustments, please see this thread.

Special

This function uses the last monster encountered, so it will base its calculations on your previous fight if used outside of a consult script.