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| | {{TOCright}} |
| | ==Equipment Commands== |
| | {{Flink|boolean|equip|{{opt|slot}}|item|desc=Equips the specified item and reports success.}} |
| | {{Flink|item|equipped_item|slot|desc=Returns the item equipped in the specified slot.}} |
| | {{Flink|boolean|have_equipped|item|desc=Reports if the specified item is currently equipped by your character.}} |
| | {{Flink|int|equipped_amount|item|desc=Returns the amount of a given item currently equipped on your character.}} |
| | {{Flink|boolean|can_equip|item|desc=Tells if you meet the requirements for equipping the given item (regardless of its availability).}} |
| | {{Flink|int|weapon_hands|item|desc=Reports how many weapon-hand slots are required for a given item (0 - 2). Off-hand items return 0.}} |
| | {{Flink|stat|weapon_type|item|desc=Returns the equip requirement stat for the specified item. If it is not a weapon, this function returns $stat[none].}} |
| | {{Flink|boolean|have_familiar|familiar|desc=Reports on whether you have the specified familiar either in your Terrarium or equipped.}} |
| | {{Flink|boolean|use_familiar|familiar|desc=Attempts to make the specified familiar your currently used one and reports success.}} |
| | {{Flink|item|familiar_equipment|familiar|desc=Reports the most commonly associated familiar equipment for the specified familiar.}} |
| | {{Flink|item|familiar_equipped_equipment|familiar|desc=Returns the item currently equipped on the specified familiar (or $item[none] if you don't have that familiar).}} |
| | {{Flink|boolean|enthrone_familiar|familiar|desc=Enthrones the specified familiar.}} |
| | {{Flink|familiar|my_enthroned_familiar|desc=Returns the familiar currently enthroned.}} |
| | {{Flink|boolean|bjornify_familiar|familiar|desc=Bjornifies the specified familiar.}} |
| | {{Flink|familiar|my_bjorned_familiar|desc=Returns the familiar currently in the Buddy Bjorn.}} |
| | {{Flink|boolean|maximize|string|boolean}} |
| | {{Flink|boolean|maximize|string|int|int|boolean|desc=Checks for and optionally equips the optimal gear for any given parameters.}} |
|
| |
|
| == Part 3 - Equipment == | | ==Outfit Commands== |
| <p><em>Time to get dressed!</em></p>
| | {{Flink|boolean|have_outfit|string|desc=Reports on whether or not you're currently capable of equipping the specified (in-game or custom) outfit, based on your stats & inventory availability of all outfit pieces.}} |
| | {{Flink|boolean|outfit|string|desc=Attempts to wear the specified outfit and reports success.}} |
| | {{Flink|item [int]|outfit_pieces|string|desc=Returns an array of the items which compose an outfit.}} |
| | {{Flink|boolean|is_wearing_outfit|string|desc=Reports on whether or not you're wearing the specified (in-game or custom) outfit.}} |
| | {{Flink|string [int]|get_outfits|desc=This function returns a list of all KoL outfits that the character currently owns and can wear.}} |
| | {{Flink|string [int]|get_custom_outfits|desc=This function returns a list of all currently defined custom outfits.}} |
|
| |
|
| <p><strong>boolean equip( [[%28ASHRM%29_Datatype_Constants#.24item.5Bconstant.5D|item it]] )</strong><br />
| | [[Category:Scripting]] |
| Puts on the specified item in the “natural” slot. For example, it won’t equip a weapon to the off-hand and it will only put a accessory into an empty slot.</p>
| |
| | |
| <p><strong>boolean unequip( [[%28ASHRM%29_Datatype_Constants#.24item.5Bconstant.5D|item it]] )</strong><br />
| |
| Takes off one of the specified item.</p>
| |
| | |
| <p><strong>boolean equip_slot( [[%28ASHRM%29_Datatype_Constants#.24slot.5Bconstant.5D|slot sl]], [[%28ASHRM%29_Datatype_Constants#.24item.5Bconstant.5D|item it]] )<br />
| |
| boolean unequip_slot( [[%28ASHRM%29_Datatype_Constants#.24slot.5Bconstant.5D|slot sl]] )</strong><br />
| |
| Equipment management that targets a specific slot.</p>
| |
| | |
| <p><strong>item current_equipment( [[%28ASHRM%29_Datatype_Constants#.24slot.5Bconstant.5D|slot sl]] )</strong><br />
| |
| Returns the item currently equipped in the given slot.<br />
| |
| <em>Sample</em>:[[%28ASHRM%29_Code_Samples#Sample_2:_Battlefield_gather|Battlefield_gather]]</p>
| |
| | |
| <p><strong>boolean have_equipped( [[%28ASHRM%29_Datatype_Constants#.24item.5Bconstant.5D|item it]] )</strong><br />
| |
| Tells you if the specified item is currently equipped (as it would not otherwise show up in item_amount()).</p>
| |
| | |
| <p><strong>boolean can_equip( [[%28ASHRM%29_Datatype_Constants#.24item.5Bconstant.5D|item it]] )</strong><br />
| |
| Tells you if you meet the requirements to equip the given item (regardless of whether you own it).</p>
| |
| | |
| <p><strong>string weapon_type( [[%28ASHRM%29_Datatype_Constants#.24item.5Bconstant.5D|item it]] )</strong><br />
| |
| Returns a string indicating the type of weapon which was passed as a parameter.</p>
| |
| | |
| <p><strong>int weapon_hands( [[%28ASHRM%29_Datatype_Constants#.24item.5Bconstant.5D|item it]] )</strong><br />
| |
| Tells you if a weapon will keep you from using your off-hand slot. Even if a weapon is described as being 3-handed, this function will return 2.<br />
| |
| <em>Sample</em>:[[%28ASHRM%29_Code_Samples#Sample_2:_Battlefield_gather|Battlefield_gather]]</p>
| |
| | |
| <p><strong>boolean ranged_weapon( [[%28ASHRM%29_Datatype_Constants#.24item.5Bconstant.5D|item it]] )</strong><br />
| |
| Tells you if a weapon’s chance of hitting the opponent is based on your Moxie instead of your Muscle.</p>
| |
| | |
| <p><strong>boolean have_familiar( [[%28ASHRM%29_Datatype_Constants#.24familiar.5Bconstant.5D|familiar pet]] )</strong><br />
| |
| Tells you if you have placed the specified familiar in your Terrarium (or have it equipped now).</p>
| |
| | |
| <p><strong>boolean use_familiar( [[%28ASHRM%29_Datatype_Constants#.24familiar.5Bconstant.5D|familiar pet]] )</strong><br />
| |
| Takes the specified familiar out of your Terrarium. Use equip() and unequip() to manage your familiar’s gear.</p>
| |
| | |
| <p><strong>item familiar_equipment( [[%28ASHRM%29_Datatype_Constants#.24familiar.5Bconstant.5D|familiar pet]] )</strong><br />
| |
| Returns the most common piece of equipment that is specially designed for the familiar’s type. If you want to find out what item is being equipped by your familiar of a specific species, then you would need to take that familiar out of the Terrarium with equip_familiar() and then check current_equipment( $slot[ familiar ]).</p>
| |
| | |
| <p><strong>boolean have_outfit( string outfit_name )</strong><br />
| |
| Lets you know if you could wear a specified outfit right now, either an in-game or a custom outfit. A false result means either that you are missing one or more pieces of the outfit or that your stats are not high enough to equip all of the pieces.<br />
| |
| <em>Sample</em>:[[%28ASHRM%29_Code_Samples#Sample_1:_Seltzer|Seltzer]]</p>
| |
| | |
| <p><strong>boolean outfit( string outfit_name )</strong><br />
| |
| Wears the specified outfit.<br />
| |
| <em>Sample</em>:[[%28ASHRM%29_Code_Samples#Sample_2:_Battlefield_gather|Battlefield_gather]]</p>
| |
Equipment Commands
boolean equip( [slot], item )
Equips the specified item and reports success.
item equipped_item( slot )
Returns the item equipped in the specified slot.
boolean have_equipped( item )
Reports if the specified item is currently equipped by your character.
int equipped_amount( item )
Returns the amount of a given item currently equipped on your character.
boolean can_equip( item )
Tells if you meet the requirements for equipping the given item (regardless of its availability).
int weapon_hands( item )
Reports how many weapon-hand slots are required for a given item (0 - 2). Off-hand items return 0.
stat weapon_type( item )
Returns the equip requirement stat for the specified item. If it is not a weapon, this function returns $stat[none].
boolean have_familiar( familiar )
Reports on whether you have the specified familiar either in your Terrarium or equipped.
boolean use_familiar( familiar )
Attempts to make the specified familiar your currently used one and reports success.
item familiar_equipment( familiar )
Reports the most commonly associated familiar equipment for the specified familiar.
item familiar_equipped_equipment( familiar )
Returns the item currently equipped on the specified familiar (or $item[none] if you don't have that familiar).
boolean enthrone_familiar( familiar )
Enthrones the specified familiar.
familiar my_enthroned_familiar()
Returns the familiar currently enthroned.
boolean bjornify_familiar( familiar )
Bjornifies the specified familiar.
familiar my_bjorned_familiar()
Returns the familiar currently in the Buddy Bjorn.
boolean maximize( string, boolean )
boolean maximize( string, int, int, boolean )
Checks for and optionally equips the optimal gear for any given parameters.
Outfit Commands
boolean have_outfit( string )
Reports on whether or not you're currently capable of equipping the specified (in-game or custom) outfit, based on your stats & inventory availability of all outfit pieces.
boolean outfit( string )
Attempts to wear the specified outfit and reports success.
item [int] outfit_pieces( string )
Returns an array of the items which compose an outfit.
boolean is_wearing_outfit( string )
Reports on whether or not you're wearing the specified (in-game or custom) outfit.
string [int] get_outfits()
This function returns a list of all KoL outfits that the character currently owns and can wear.
string [int] get_custom_outfits()
This function returns a list of all currently defined custom outfits.