In-combat Consulting: Difference between revisions
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== | ==This is probably where someone could post useful tips.== | ||
INFO HERE PLOX. | |||
{{Flink|string|attack}} | |||
Will loop the specified number of times using the specified skill, never reconsulting the script until the loop is complete. | {{Flink|string|runaway}} | ||
{{Flink|string|use_skill|{{opt|int}}|skill|desc=Will loop the specified number of times using the specified skill, never reconsulting the script until the loop is complete.}} | |||
{{Flink|string|throw_items|item|{{opt|item}}|desc=Returns a string containing the html response from sending the appropriate url request for the associated action while in battle.}} | |||
{{Flink|element|monster_attack_element|desc=Returns the element that the monster attacks with.}} | |||
{{Flink|monster_defense_element|desc=Returns the element that the monster defends against.}} | |||
{{Flink|int|monster_attack}} | |||
{{Flink|int|monster_defense}} | |||
{{Flink|int|monster_hp|desc=Returns the specified (current?) stat of the monster.}} | |||
{{Flink|string|get_css_action|int|desc=Returns the specified line from the CCS section appropriate for the monster currently being fought. [http://kolmafia.us/showthread.php?p=9705#post9705]}} | |||
{{Flink|boolean|will_usually_miss}} | |||
{{Flink|boolean|will_usually_dodge|desc=Returns if you will normally miss or be missed in battle.}} | |||
Returns the specified line from the CCS section appropriate for the monster currently being fought. [http://kolmafia.us/showthread.php?p=9705#post9705] | |||
Revision as of 23:16, 2 March 2010
This is probably where someone could post useful tips.
INFO HERE PLOX.
string attack()
string runaway()
string use_skill( [int], skill )
Will loop the specified number of times using the specified skill, never reconsulting the script until the loop is complete.
string throw_items( item, [item] )
Returns a string containing the html response from sending the appropriate url request for the associated action while in battle.
element monster_attack_element()
Returns the element that the monster attacks with.
monster_defense_element [[{{{2}}}|{{{2}}}()]]
Returns the element that the monster defends against.
int monster_attack()
int monster_hp()
Returns the specified (current?) stat of the monster.
string get_css_action( int )
Returns the specified line from the CCS section appropriate for the monster currently being fought. [1]
boolean will_usually_miss()
boolean will_usually_dodge()
Returns if you will normally miss or be missed in battle.