Numeric modifier: Difference between revisions
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imported>StDoodle No edit summary |
imported>Heeheehee m Filled in the info requested by the RFI. Code sample coming up in a bit! |
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Line 65: | Line 65: | ||
p1desc={{Pspan|buddy}} is the familiar to check| | p1desc={{Pspan|buddy}} is the familiar to check| | ||
p2desc={{Pspan|check_me}} is the modifier to check| | p2desc={{Pspan|check_me}} is the modifier to check| | ||
p3desc={{Pspan|integer}} is | p3desc={{Pspan|integer}} is the familiar's weight (buffed, not including equipment)| | ||
p4desc={{Pspan|some_item}} is | p4desc={{Pspan|some_item}} is the familiar's equipment| | ||
}} | }} | ||
<p> | <p>Returns the familiar's effect on this modifier (for instance, a baby gravy fairy would return some positive float for "Item Drops").| | ||
needscode=yes| | needscode=yes| | ||
Line 75: | Line 75: | ||
}} | }} | ||
Revision as of 00:06, 18 March 2010
needs(code_samples);
Function Syntax
float numeric_modifier(string modifier_name )
float numeric_modifier(string check_me ,string modifier_name )
float numeric_modifier(item check_me ,string modifier_name )
float numeric_modifier(effect check_me ,string modifier_name )
float numeric_modifier(skill check_me ,string modifier_name )
- check_me is the string, item, effect or skill to check
- modifier_name is the modifier to check
Returns your current modifier total for modifier_name, or the amount of modification from check_me if specified.
float numeric_modifier(familiar buddy ,string check_me ,int integer ,item some_item )
- buddy is the familiar to check
- check_me is the modifier to check
- integer is the familiar's weight (buffed, not including equipment)
- some_item is the familiar's equipment
Returns the familiar's effect on this modifier (for instance, a baby gravy fairy would return some positive float for "Item Drops").
CLI Equivalent
The CLI command "modtrace" gives access to the same information when the correct parameters are specified.