Appearance rates: Difference between revisions
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imported>StDoodle Created page with '{{#vardefine:name|appearance_rates}} {{#vardefine:return_type|float [monster]}} {{#vardefine:aggregate|yes}} {{FunctionPage| name={{#var:name}}| function_category=CATEGORY| fun…' |
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Revision as of 14:20, 4 March 2010
needs(code_samples);
Function Syntax
float [monster] appearance_rates(location place )
- place is the adventuring location to parse
Returns a map, keyed by monster, with the appearance rate percentages as decimal values (ie a 30% rate monster has a value of 30.0). Bosses, semirare encounters, and other one-time-only monsters have a value of 0.0; ultra-rare monsters have a negative value. Does not account for combat rate modifiers, olfaction, etc.
Attention KoLmafia Experts!
We need your help; some details of this function's operation are unknown or unclear.
The following specific questions have been raised:
- Not logged in value?
- How are ultra-rare numbers arrived at?