Appearance rates: Difference between revisions
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Revision as of 18:34, 6 March 2010
needs(code_samples);
Function Syntax
float [monster] appearance_rates(location place )
- place is the adventuring location to parse
Returns a map, keyed by monster, with the appearance rate percentages as decimal values (ie a 30% rate monster has a value of 30.0). Bosses, semirare encounters, and other one-time-only monsters have a value of 0.0; ultra-rare monsters have a negative value (the actual value varies; test by looking for value < 0, not value == -1). Does not account for combat rate modifiers, olfaction, etc.
Special
When not logged in, this function still returns the same data, as it is pulled from KoLmafia's data files.