Have equipped: Difference between revisions
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imported>Slyz dd code sample |
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function_description=Returns true if you currently have the specified item {{pspan|check}} equipped, false if you do not. For familiar equipment, it only checks the familiar you currently have with you. Always returns false if {{pspan|check}} is not an item that can be equipped.| | function_description=Returns true if you currently have the specified item {{pspan|check}} equipped, false if you do not. For familiar equipment, it only checks the familiar you currently have with you. Always returns false if {{pspan|check}} is not an item that can be equipped.| | ||
code1={{CodeSample| | |||
title=Code Sample| | |||
description=This example will check if you have the Pirate fledges equipped, and equip it if not.| | |||
code= | |||
<syntaxhighlight> | |||
if ( !have_equipped($item[pirate fledges]) ) | |||
equip( $slot[acc1], $item[pirate fledgesa] ); | |||
</syntaxhighlight>}}| | |||
needscode=yes| | needscode=yes| |
Revision as of 14:58, 31 March 2010
needs(code_samples);
Function Syntax
boolean have_equipped(item check )
- check is the item to test for
Returns true if you currently have the specified item check equipped, false if you do not. For familiar equipment, it only checks the familiar you currently have with you. Always returns false if check is not an item that can be equipped.
Code Sample
This example will check if you have the Pirate fledges equipped, and equip it if not.
if ( !have_equipped($item[pirate fledges]) )
equip( $slot[acc1], $item[pirate fledgesa] );
CLI Equivalent
The CLI commands "equip" and others function similarly, if the parameter "list" or no parameters are given.
See Also