Monster attack: Difference between revisions
imported>Zarqon better indicate mafia's handling, remove a needless RFI |
imported>Bale answered RFI |
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see_also={{SeeAlso|monster_defense|monster_element|monster_hp}}| | see_also={{SeeAlso|monster_defense|monster_element|monster_hp}}| | ||
more_info=For the current discussion of what's being tracked in-combat for monster level adjustments, please see [http://kolmafia.us/showthread.php?3452 this thread].| | more_info=For the current discussion of what's being tracked in-combat for monster level adjustments, please see [http://kolmafia.us/showthread.php?3452 this thread].| | ||
special= | special=If no monster is specified and no monster has been fought in this session, this function returns 0. This is because mafia forgets the value of [[last_monster|last_monster()]] when it logs out.| | ||
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Revision as of 02:07, 28 April 2010
Function Syntax
int monster_attack()
int monster_attack(monster check_me )
- check_me is the (optional) monster to get the attack value of
Returns the attack value of the specified monster check_me. If check_me is not specified, it will use the current monster if you are in a fight (i.e. you're calling the function from an In-combat Consulting script), or the last monster you encountered otherwise.
The return value includes monster level modifications. This means that for monsters with unknown attack, the return value will be equivalent to monster_level_adjustment(). Relatedly, it will update the information returned each time it is called, to the best of KoLmafia's knowledge.
See Also
More Information
For the current discussion of what's being tracked in-combat for monster level adjustments, please see this thread.
Special
If no monster is specified and no monster has been fought in this session, this function returns 0. This is because mafia forgets the value of last_monster() when it logs out.