Monster element: Difference between revisions

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imported>StDoodle
Created page with '{{ #vardefine:name|monster_element}}{{ #vardefine:return_type|element}}{{ FunctionPage| name={{#var:name}}| function_category=Adventuring| second_category=In-combat Consulting| …'
 
imported>Bale
answered RFI
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see_also={{SeeAlso|monster_attack|monster_defense|monster_hp}}|
see_also={{SeeAlso|monster_attack|monster_defense|monster_hp}}|
special=When not logged in, this function returns $element[none] if no monster is specified.|
special=If no monster is specified and no monster has been fought in this session, this function returns $element[none]. This is because mafia forgets the value of [[last_monster|last_monster()]] when it logs out.|
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{{RFI|Is the not-logged-in value correct?}}

Revision as of 02:07, 28 April 2010

needs(code_samples);

Function Syntax

element monster_element()

element monster_element(monster check_me )

  • check_me is the (optional) monster to get the elemental alignment of

Returns the elemental alignment of the specified monster check_me. If check_me is not specified, it defaults to the last monster you encountered.

This function can be used from within an In-combat Consulting script to help determine your fight strategy. When used this way, it isn't necessary to specify a monster, as the function will default to the one currently being fought.

See Also

monster_attack() | monster_defense() | monster_hp()

Special

If no monster is specified and no monster has been fought in this session, this function returns $element[none]. This is because mafia forgets the value of last_monster() when it logs out.