Monster element: Difference between revisions

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imported>PhilmASTErpLus
Added a dumb code sample...critics welcome!
imported>Heeheehee
m $elements[] will return an array, not $element[].
Line 32: Line 32:
switch (monster_element())
switch (monster_element())
{
{
case $element[cold]:  weak_elements = $element[spooky, hot];    break;
  case $element[cold]:  weak_elements = $elements[spooky, hot];    break;
case $element[spooky]: weak_elements = $element[hot, stench];    break;
  case $element[spooky]: weak_elements = $elements[hot, stench];    break;
case $element[hot]:    weak_elements = $element[stench, sleaze]; break;
  case $element[hot]:    weak_elements = $elements[stench, sleaze]; break;
case $element[stench]: weak_elements = $element[sleaze, cold];  break;
  case $element[stench]: weak_elements = $elements[sleaze, cold];  break;
case $element[sleaze]: weak_elements = $element[cold, spooky];  break;
  case $element[sleaze]: weak_elements = $elements[cold, spooky];  break;
}
}
</syntaxhighlight>
</syntaxhighlight>

Revision as of 05:07, 4 October 2010

Function Syntax

element monster_element()

element monster_element(monster check_me )

  • check_me is the (optional) monster to get the elemental alignment of

Returns the elemental alignment of the specified monster check_me. If check_me is not specified, it defaults to the last monster you encountered.

This function can be used from within an In-combat Consulting script to help determine your fight strategy. When used this way, it isn't necessary to specify a monster, as the function will default to the one currently being fought.

Sample Code

This example attempts to find element(s) that the monster being fought right now is weak against.

boolean [element] weak_elements;

switch (monster_element())
{
   case $element[cold]:   weak_elements = $elements[spooky, hot];    break;
   case $element[spooky]: weak_elements = $elements[hot, stench];    break;
   case $element[hot]:    weak_elements = $elements[stench, sleaze]; break;
   case $element[stench]: weak_elements = $elements[sleaze, cold];   break;
   case $element[sleaze]: weak_elements = $elements[cold, spooky];   break;
}

See Also

monster_attack() | monster_defense() | monster_hp()

Special

If no monster is specified and no monster has been fought in this session, this function returns $element[none]. This is because mafia forgets the value of last_monster() when it logs out.

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